I'm trying to create a SwiftUI view where an image should expand the entire screen (edgesIgnoringSafeArea(.all)
), and then overlay a view on top of that, that also fills the entire screen, but respects the safe area.
This is my code, which comes close:
struct Overlay: View {
var body: some View {
VStack {
HStack {
EmptyView()
Spacer()
Text("My top/right aligned view.")
.padding()
.background(Color.red)
}
Spacer()
HStack {
Text("My bottom view")
.padding()
.background(Color.pink)
}
}
}
}
struct Overlay_Previews: PreviewProvider {
static var previews: some View {
ZStack {
Image(uiImage: UIImage(named: "background")!)
.resizable()
.edgesIgnoringSafeArea(.all)
.aspectRatio(contentMode: .fill)
Overlay()
}
}
}
The issue is that the image is not clipped it looks like, so it expands the parent view to a width larger than the screen width, which then makes the top right aligned red text box float off screen (see image).
I tried using .clipped()
in various places, with no luck. I would preferably avoid using GeometryReader
if possible.
You have to limit the frame size of the out-of-bounds Image before it is being picked up by the ZStack to avoid the ZStack to grow and so the Overlay to go out of position.
edit: aheze shows with his answer a way around using GeometryReader
by putting the Image
into the background of Overlay()
with .background(Image()..)
. This avoids the usage of ZStack
and GeometryReader
completely and is possibly a cleaner solution.
struct IgnoringEdgeInsetsView2: View {
var body: some View {
ZStack {
GeometryReader { geometry in
Image("smile")
.resizable()
.aspectRatio(contentMode: .fill)
.edgesIgnoringSafeArea(.all)
.frame(maxWidth: geometry.size.width,
maxHeight: geometry.size.height)
}
Overlay()
}
}
}
struct IgnoringEdgeInsetsView: View {
var body: some View {
ZStack {
Image("smile-photo")
.resizable()
.aspectRatio(contentMode: .fill)
.edgesIgnoringSafeArea(.all)
.frame(maxWidth: UIScreen.main.bounds.width,
maxHeight: UIScreen.main.bounds.height)
Overlay()
}
}
}
No need to mess with GeometryReader. Instead, you can prevent the image from overflowing by using the .background()
modifier.
struct ContentView: View {
var body: some View {
Overlay()
.background( /// here!
Image("City")
.resizable()
.aspectRatio(contentMode: .fill)
.ignoresSafeArea()
)
}
}
Result:
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