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SwiftUI: Automatic preview updating paused, always

Tags:

xcode

swiftui

I have an existing App, basically a shopping list app, to which I'm trying to add some sweet sweet SwiftUI lovin.

My issue is the real time preview updating doesn't work - the warning "Automatic preview updating paused" continually shows. I hit the resume button, it builds the app, it shows the current view, and that warning immediately shows again. I can never see changes to the code reflected in the canvas without using the resume button.

This is happening in Xcode 11.1, and 11.2 beta 2. I can find literally no other mention of this either here on SO, and there's one thread with no answers on Apple's Dev forums.

like image 653
Brian M Avatar asked Oct 21 '19 15:10

Brian M


4 Answers

If you're having custom Run Script Phases in Build Phases and you don't want (or can't) remove them, then try to check checkbox "Run script only when installing".

enter image description here

like image 109
Kacper Dziubek Avatar answered Nov 18 '22 04:11

Kacper Dziubek


The problem with all the given answers is that you need to check or uncheck your script in debug mode if you want to make the preview work.

Here is a convenient alternative using the environment variables.

This is really simple

Embed all the content of your script in an if statement that check if we're using the preview or not. If we're in preview, then don't run the content of your script, otherwise, let's run it. And you don't have to sacrifice your script for release versions only.

Here is the template :

if [ $ENABLE_PREVIEWS == "NO" ]
then
  # your code to execute here
else
  echo "Skipping the script because of preview mode"
fi

And below a full example that I use to bump my build version number

# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)
if [ $ENABLE_PREVIEWS == "NO" ]
then
  buildNumber=$(/usr/libexec/PlistBuddy -c "Print CFBundleVersion" "${PROJECT_DIR}/${INFOPLIST_FILE}")
  buildNumber=$(($buildNumber + 1))
  /usr/libexec/PlistBuddy -c "Set :CFBundleVersion $buildNumber" "${PROJECT_DIR}/${INFOPLIST_FILE}"
else
  echo "Skipping Bump of version"
  echo $ENABLE_PREVIEWS
fi
like image 32
Vaseltior Avatar answered Nov 18 '22 05:11

Vaseltior


I ended up sending in feedback to Apple, and they responded with a fix. I have a build script in the target that auto-increments the build number. If I remove that script then previewing works as intended.

So if you're having this issue remove anything in Target -> Build Phases -> Run Script and try again. The canvas preview should update as you would expect.

like image 13
Brian M Avatar answered Nov 18 '22 05:11

Brian M


For me, Canvas did not work when I had Legacy Build System.

You can change it via,

File -> Project Settings (or Workspace Settings) -> Build System -> Choose "New Build System(Default).

As it says, it is the default option. If for any reason Legacy build system was chosen, Canvas won't work.

Edit on June 30, 2020: We no longer have Legacy Build System in Xcode 12 beta.

like image 10
Imthath Avatar answered Nov 18 '22 05:11

Imthath