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Swift. Proper initialization of UITableViewCell hierarchy

[UITableViewCell] <- [genericCell] <- [Cell1], [Cell2], [Cell3]

Hello. Please imagine hierarchy above. In my code I don't have objects exactly of type genericCell, but this class shares some properties.

What design of inits should be in my code? I have following structure for genericCell:

override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
    super.init(style: style, reuseIdentifier: reuseIdentifier)
    //my stuff (initializing shared properties)
}

required init?(coder aDecoder: NSCoder) {
    super.init(coder: aDecoder)

}

But what about Cell1? How can I invoke init(style: UITableViewCellStyle, reuseIdentifier: String?) in genericCell for "my stuff" operations through initialisation of Cell1 instance? Now they doesn't perform.


EDIT

override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let typeOfCell = FbDataManager.sharedInstance.posts[indexPath.row][FbDataManager.sharedInstance.typeParameter] as! String

        switch typeOfCell {
            case self.linkTypeOfPost:

                var cell = tableView.dequeueReusableCellWithIdentifier(self.linkCellIdentifier) as? FbLinkPostViewCell
                if cell == nil {
                    cell = FbLinkPostViewCell.init(style: .Default, reuseIdentifier: self.linkCellIdentifier)
                }
//...

Hi again. This is part from tableView's delegate, btw I copy-pasted Abhinav's inits to my code and again those inits aren't working. (no output to console)

like image 569
drewpts Avatar asked Oct 24 '15 10:10

drewpts


People also ask

What is UITableViewCell?

UITableView manages the basic appearance of the table, but your app provides the cells ( UITableViewCell objects) that display the actual content. The standard cell configurations display a simple combination of text and images, but you can define custom cells that display any content you want.


2 Answers

I'm not sure I understand your question correctly, but it seems to be about inheritance between classes. So basically you have a "GenericCell" class that inherits from "UITableViewCell", and "CellOne", "CellTwo", and "CellThree" classes that each inherit from "GenericCell". If you want to go through init with style, one way to set this up would be like this:

class GenericCell: UITableViewCell {
    override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
        super.init(style: style, reuseIdentifier: reuseIdentifier)
        // code common to all your cells goes here
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }
}

class CellOne: GenericCell {
    override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
        super.init(style: style, reuseIdentifier: reuseIdentifier) // the common code is executed in this super call
        // code unique to CellOne goes here
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }
}

You could then create instances of CellOne in your table view's data source like so:

override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {

    var cell = tableView.dequeueReusableCellWithIdentifier("cell")
    if (cell == nil) {
        cell = CellOne.init(style: .Default, reuseIdentifier: "cell")
    }
    return cell!
}

For each instance it will now first go through the common setup done in "GenericCell", and then through the unique setup in "CellOne". "CellTwo" and "CellThree" would be set up accordingly.

EDIT

A more concrete example of how to configure instances of all three Cell types:

override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {

        // you need to write a method like this to figure out which type you need:
        let cellID = self.cellIDForIndexPath(indexPath) // returns either "cell1", "cell2" or "cell3"

        // dequeue or init a cell of the approriate type
        var cell = tableView.dequeueReusableCellWithIdentifier(cellID)
        if (cell == nil) {
            switch cellID {
                case "cell1": cell = CellOne.init(style: .Default, reuseIdentifier: "cell")
                case "cell2": cell = CellTwo.init(style: .Default, reuseIdentifier: "cell")
                case "cell3": cell = CellThree.init(style: .Default, reuseIdentifier: "cell")
                default: cell = UITableViewCell()
            }

        }

        // configure the individual cell if needed (you need to implement methods + logic here that fit your data)
        (cell as! GenericCell).configureForData(self.dataForIndexPath(indexPath))

        return cell!
    }
like image 55
Gamma Avatar answered Oct 23 '22 05:10

Gamma


This is how I would lay down the hierarchy mentioned by you:

Step 1 : Make Generic Cell class

class GenericCell : UITableViewCell {
    override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
        super.init(style: style, reuseIdentifier: reuseIdentifier)
        print("Generic Cell Initialization Done")
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }
}

Step 2 : Make Specific Cell 1 class:

class MyCell1 : GenericCell {
    override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
        super.init(style: style, reuseIdentifier: reuseIdentifier)
        print("MyCell1 Initialization Done")
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }
}

Step 3 : Make Specific Cell 2 class:

class MyCell2 : GenericCell {
    override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
        super.init(style: style, reuseIdentifier: reuseIdentifier)
        print("MyCell2 Initialization Done")
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }
}

Step 4 : Make Specific Cell 3 class:

class MyCell3 : GenericCell {
    override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
        super.init(style: style, reuseIdentifier: reuseIdentifier)
        print("MyCell3 Initialization Done")
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }
}

Step 5 : Finally use the cells like this:

let cell1 = MyCell1.init(style: UITableViewCellStyle.Default, reuseIdentifier: "cell1")
let cell2 = MyCell2.init(style: UITableViewCellStyle.Default, reuseIdentifier: "cell2")
let cell3 = MyCell3.init(style: UITableViewCellStyle.Default, reuseIdentifier: "cell3")

PS: This would guarantee setting the properties in generic cell as well in specific cells.

EDIT: This is how you would use cells in cellForRowAtIndexPath:

override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
    if indexPath.section == 0 {
        let cell1 = tableView.dequeueReusableCellWithIdentifier("cell1", forIndexPath: indexPath) as MyCell1

        if cell1 == nil {
            cell1 = MyCell1.init(style: UITableViewCellStyle.Default, reuseIdentifier: "cell1")
        }

        // Do your cell property setting

        return cell1
    } else if indexPath.section == 1 {
        let cell2 = tableView.dequeueReusableCellWithIdentifier("cell2", forIndexPath: indexPath) as MyCell2

        if cell2 == nil {
            cell2 = MyCell2.init(style: UITableViewCellStyle.Default, reuseIdentifier: "cell2")
        }

        // Do your cell property setting

        return cell2
    } else {
        let cell3 = tableView.dequeueReusableCellWithIdentifier("cell3", forIndexPath: indexPath) as MyCell3

        if cell3 == nil {
            cell3 = MyCell3.init(style: UITableViewCellStyle.Default, reuseIdentifier: "cell3")
        }

        // Do your cell property setting

        return cell3
    }
}
like image 5
Abhinav Avatar answered Oct 23 '22 05:10

Abhinav