What's the difference between print
, NSLog
and println
and when should I use each?
For example, in Python if I wanted to print a dictionary, I'd just print myDict
, but now I have 2 other options. How and when should I use each?
The Swift 1's println function was replaced with the “print” function. In Swift 1, println would print a line of text, with a “newline” character at the end, so each call to println would be on a new line.
debugPrint() - Writes the textual representations of the given items most suitable for debugging into the standard output. Basically debugPrint adds additional information that is useful for debugging like type information etc.
In Swift with Xcode you can use either print() or NSLog() . print() just outputs your text. Nothing more.
A few differences:
print
vs println
:
The print
function prints messages in the Xcode console when debugging apps.
The println
is a variation of this that was removed in Swift 2 and is not used any more. If you see old code that is using println
, you can now safely replace it with print
.
Back in Swift 1.x, print
did not add newline characters at the end of the printed string, whereas println
did. But nowadays, print
always adds the newline character at the end of the string, and if you don't want it to do that, supply a terminator
parameter of ""
.
NSLog
:
NSLog
adds a timestamp and identifier to the output, whereas print
will not;
NSLog
statements appear in both the device’s console and debugger’s console whereas print
only appears in the debugger console.
NSLog
in iOS 10-13/macOS 10.12-10.x uses printf
-style format strings, e.g.
NSLog("%0.4f", CGFloat.pi)
that will produce:
2017-06-09 11:57:55.642328-0700 MyApp[28937:1751492] 3.1416
NSLog
from iOS 14/macOS 11 can use string interpolation. (Then, again, in iOS 14 and macOS 11, we would generally favor Logger
over NSLog
. See next point.)
Nowadays, while NSLog
still works, we would generally use “unified logging” (see below) rather than NSLog
.
Effective iOS 14/macOS 11, we have Logger
interface to the “unified logging” system. For an introduction to Logger
, see WWDC 2020 Explore logging in Swift.
To use Logger
, you must import os
:
import os
Like NSLog
, unified logging will output messages to both the Xcode debugging console and the device console, too
Create a Logger
and log
a message to it:
let logger = Logger(subsystem: Bundle.main.bundleIdentifier!, category: "network") logger.log("url = \(url)")
When you observe the app via the external Console app, you can filter on the basis of the subsystem
and category
. It is very useful to differentiate your debugging messages from (a) those generated by other subsystems on behalf of your app, or (b) messages from other categories or types.
You can specify different types of logging messages, either .info
, .debug
, .error
, .fault
, .critical
, .notice
, .trace
, etc.:
logger.error("web service did not respond \(error.localizedDescription)")
So, if using the external Console app, you can choose to only see messages of certain categories (e.g. only show debugging messages if you choose “Include Debug Messages” on the Console “Action” menu). These settings also dictate many subtle issues details about whether things are logged to disk or not. See WWDC video for more details.
By default, non-numeric data is redacted in the logs. In the example where you logged the URL, if the app were invoked from the device itself and you were watching from your macOS Console app, you would see the following in the macOS Console:
url = <private>
If you are confident that this message will not include user confidential data and you wanted to see the strings in your macOS console, you would have to do:
os_log("url = \(url, privacy: .public)")
Prior to iOS 14/macOS 11, iOS 10/macOS 10.12 introduced os_log
for “unified logging”. For an introduction to unified logging in general, see WWDC 2016 video Unified Logging and Activity Tracing.
Import os.log
:
import os.log
You should define the subsystem
and category
:
let log = OSLog(subsystem: Bundle.main.bundleIdentifier!, category: "network")
When using os_log
, you would use a printf-style pattern rather than string interpolation:
os_log("url = %@", log: log, url.absoluteString)
You can specify different types of logging messages, either .info
, .debug
, .error
, .fault
(or .default
):
os_log("web service did not respond", type: .error)
You cannot use string interpolation when using os_log
. For example with print
and Logger
you do:
logger.log("url = \(url)")
But with os_log
, you would have to do:
os_log("url = %@", url.absoluteString)
The os_log
enforces the same data privacy, but you specify the public visibility in the printf formatter (e.g. %{public}@
rather than %@
). E.g., if you wanted to see it from an external device, you'd have to do:
os_log("url = %{public}@", url.absoluteString)
You can also use the “Points of Interest” log if you want to watch ranges of activities from Instruments:
let pointsOfInterest = OSLog(subsystem: Bundle.main.bundleIdentifier!, category: .pointsOfInterest)
And start a range with:
os_signpost(.begin, log: pointsOfInterest, name: "Network request")
And end it with:
os_signpost(.end, log: pointsOfInterest, name: "Network request")
For more information, see https://stackoverflow.com/a/39416673/1271826.
Bottom line, print
is sufficient for simple logging with Xcode, but unified logging (whether Logger
or os_log
) achieves the same thing but offers far greater capabilities.
The power of unified logging comes into stark relief when debugging iOS apps that have to be tested outside of Xcode. For example, when testing background iOS app processes like background fetch, being connected to the Xcode debugger changes the app lifecycle. So, you frequently will want to test on a physical device, running the app from the device itself, not starting the app from Xcode’s debugger. Unified logging lets you still watch your iOS device log statements from the macOS Console app.
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