This code worked on first XCode 6 Beta, but on latest Beta it's not working and gives such errors Must call a designated initializer of the superclass SKSpriteNode
:
import SpriteKit class Creature: SKSpriteNode { var isAlive:Bool = false { didSet { self.hidden = !isAlive } } var livingNeighbours:Int = 0 init() { // throws: must call a designated initializer of the superclass SKSpriteNode super.init(imageNamed:"bubble") self.hidden = true } init(texture: SKTexture!) { // throws: must call a designated initializer of the superclass SKSpriteNode super.init(texture: texture) } init(texture: SKTexture!, color: UIColor!, size: CGSize) { super.init(texture: texture, color: color, size: size) } }
and that's how this class is initialiazed:
let creature = Creature() creature.anchorPoint = CGPoint(x: 0, y: 0) creature.position = CGPoint(x: Int(posX), y: Int(posY)) self.addChild(creature)
I'm stuck with it.. what will be the easiest fix?
init(texture: SKTexture!, color: UIColor!, size: CGSize)
is the only designated initializer in the SKSpriteNode class, the rest are all convenience initializers, so you can't call super on them. Change your code to this:
class Creature: SKSpriteNode { var isAlive:Bool = false { didSet { self.hidden = !isAlive } } var livingNeighbours:Int = 0 init() { // super.init(imageNamed:"bubble") You can't do this because you are not calling a designated initializer. let texture = SKTexture(imageNamed: "bubble") super.init(texture: texture, color: UIColor.clearColor(), size: texture.size()) self.hidden = true } init(texture: SKTexture!) { //super.init(texture: texture) You can't do this because you are not calling a designated initializer. super.init(texture: texture, color: UIColor.clearColor(), size: texture.size()) } init(texture: SKTexture!, color: UIColor!, size: CGSize) { super.init(texture: texture, color: color, size: size) } }
Furthermore I would consolidate all of these into a single initializer.
Crazy stuff.. I don't fully understand how I managed to fix it.. but this works:
convenience init() { self.init(imageNamed:"bubble") self.hidden = true } init(texture: SKTexture!, color: UIColor!, size: CGSize) { super.init(texture: texture, color: color, size: size) }
add convenience
to init
and remove init(texture: SKTexture!)
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