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Swift Custom Fonts Xcode

I am creating a game in Xcode (Version 7.0 Beta) using Swift, and I would like to display the label "Game Over" at the end of the game in the font "gameOver.ttf". I have added the font to my resources folder. I do not know how to reference it in my code. Can I please get help? My Code:

let label = SKLabelNode(fontNamed: "gameOver")     label.text = "Game Over"     label.fontColor = SKColor.redColor()     label.fontSize = 150     label.position = CGPointMake(0, 100)     label.horizontalAlignmentMode = .Center     node.addChild(label) 
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theenigma Avatar asked Jul 15 '15 02:07

theenigma


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How do I add custom fonts to Xcode?

To add a font file to your Xcode project, select File > Add Files to “Your Project Name” from the menu bar, or drag the file from Finder and drop it into your Xcode project. You can add True Type Font (. ttf) and Open Type Font (. otf) files.


2 Answers

These are the steps to add a custom font to you application:

  1. Add "gameOver.ttf" font in your application ( Make sure that it's included in the target)
  2. Modify the application-info.plist file.
  3. Add the key "Fonts provided by application" in a new row
  4. and add "gameOver.ttf" as new item in the Array "Fonts provided by application".

Now the font will be available in Interface Builder. To use the custom font in code we need to refer to it by name, but the name often isn’t the same as the font’s filename

There are 2 ways to find the name:

  1. Install the font on your Mac. Open Font Book, open the font and see what name is listed.
  2. Programmatically list the available fonts in your app

for the second approach add this line is your app delegate’s didFinishLaunchingWithOptions

print(UIFont.familyNames) 

To list the fonts included in each font family, in Swift 5:

 func printFonts() {     for familyName in UIFont.familyNames {         print("\n-- \(familyName) \n")         for fontName in UIFont.fontNames(forFamilyName: familyName) {             print(fontName)         }     } } 

after finding the name of your custom font you may use it like this:

SKLabelNode(fontNamed: "gameOver") // put here the correct font name 

or in a simple label :

cell.textLabel?.font = UIFont(name: "gameOver", size: 16) // put here the correct font name  

Useful resource

like image 75
Alaeddine Avatar answered Sep 23 '22 08:09

Alaeddine


Swift 4 and 5. I have created an enum for App fonts. First install fonts on system by double click on desired font. Then installed font will appear under Custom fonts in Attribute inspector.

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import Foundation import UIKit  private let familyName = "Montserrat"  enum AppFont: String {     case light = "Light"     case regular = "Regular"     case bold = "Bold"      func size(_ size: CGFloat) -> UIFont {         if let font = UIFont(name: fullFontName, size: size + 1.0) {             return font         }         fatalError("Font '\(fullFontName)' does not exist.")     }     fileprivate var fullFontName: String {         return rawValue.isEmpty ? familyName : familyName + "-" + rawValue     } } 

Usage

self.titleLabel?.font = AppFont.regular.size(12.0) 
like image 31
Gurjinder Singh Avatar answered Sep 20 '22 08:09

Gurjinder Singh