Im trying to run this code but the compiler is bugging me about Int can not convert to CGFloat, but I have never declare min, max or value as variables 'Int' nor mentioned them before.
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */
bird.physicsBody.velocity = CGVectorMake(0, 0)
bird.physicsBody.applyImpulse(CGVectorMake(0, 8))
}
func clamp (min: CGFloat, max: CGFloat, value:CGFloat) -> CGFloat {
if (value > max) {
return max
} else if (value < min){
return min
}else{
return value
}
}
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
bird.zRotation = self.clamp(-1, max: 0.5, value: bird.physicsBody.velocity.dy * (bird.physicsBody.velocity.dy < 0 ?0.003 : 0.001 ))
}
Compiler marks at '-1' the following 'Int' is not convertible to "CGFloat"
Please help
Pass Int
as parameter to CGFloat
init
:
var value = -1
var newVal = CGFloat(value) // -1.0
In your case:
bird.zRotation = self.clamp(CGFloat(-1), max: 0.5, value: bird.physicsBody.velocity.dy * (bird.physicsBody.velocity.dy < 0 ?0.003 : 0.001 ))
Reference:
CGFloat:
struct CGFloat {
/// The native type used to store the CGFloat, which is Float on
/// 32-bit architectures and Double on 64-bit architectures.
typealias NativeType = Double
init()
init(_ value: Float)
init(_ value: Double)
/// The native value.
var native: NativeType
}
extension CGFloat : FloatingPointType {
// ...
init(_ value: Int) // < --- your case
// ...
}
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