I have a working barcode scanner code. When I click the openCamera
button, first time everything is good. When I click the closeCamera
button, good, but if I click again the openCamera
button gives a fatal error. Code and error are below. In fact, is it possible to toggle camera view with one button?
// Barcode Camera Properties
let captureSession = AVCaptureSession()
var captureDevice:AVCaptureDevice?
var captureLayer:AVCaptureVideoPreviewLayer?
override func viewDidLoad() {
super.viewDidLoad()
self.cameraView.alpha = 0
}
@IBAction func closeCamera(sender: AnyObject) {
self.captureLayer!.hidden = true
self.captureSession.stopRunning()
}
@IBAction func openCamera(sender: AnyObject) {
self.cameraView.alpha = 1
self.cameraView.animate()
setupCaptureSession()
}
//MARK: Session Startup
private func setupCaptureSession(){
self.captureDevice = AVCaptureDevice.defaultDeviceWithMediaType(AVMediaTypeVideo)
do {
let deviceInput = try AVCaptureDeviceInput(device: captureDevice) as AVCaptureDeviceInput
//Add the input feed to the session and start it
self.captureSession.addInput(deviceInput)
self.setupPreviewLayer({
self.captureSession.startRunning()
self.addMetaDataCaptureOutToSession()
})
} catch let setupError as NSError {
self.showError(setupError.localizedDescription)
}
}
private func setupPreviewLayer(completion:() -> ()){
self.captureLayer = AVCaptureVideoPreviewLayer(session: captureSession) as AVCaptureVideoPreviewLayer
if let capLayer = self.captureLayer {
capLayer.videoGravity = AVLayerVideoGravityResizeAspectFill
capLayer.frame = self.cameraView.frame
self.view.layer.addSublayer(capLayer)
completion()
} else {
self.showError("An error occured beginning video capture.")
}
}
//MARK: Metadata capture
func addMetaDataCaptureOutToSession() {
let metadata = AVCaptureMetadataOutput()
self.captureSession.addOutput(metadata)
metadata.metadataObjectTypes = metadata.availableMetadataObjectTypes
metadata.setMetadataObjectsDelegate(self, queue: dispatch_get_main_queue())
}
//MARK: Delegate Methods
func captureOutput(captureOutput: AVCaptureOutput!, didOutputMetadataObjects metadataObjects: [AnyObject]!, fromConnection connection: AVCaptureConnection!) {
for metaData in metadataObjects {
let decodedData:AVMetadataMachineReadableCodeObject = metaData as! AVMetadataMachineReadableCodeObject
self.pCodeTextField.text = decodedData.stringValue
//decodedData.type
}
}
//MARK: Utility Functions
func showError(error:String) {
let alertController = UIAlertController(title: "Error", message: error, preferredStyle: .Alert)
let dismiss:UIAlertAction = UIAlertAction(title: "OK", style: UIAlertActionStyle.Destructive, handler:{(alert:UIAlertAction) in
alertController.dismissViewControllerAnimated(true, completion: nil)
})
alertController.addAction(dismiss)
self.presentViewController(alertController, animated: true, completion: nil)
}
Error:
* Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '* Multiple audio/video AVCaptureInputs are not currently supported.'
*** First throw call stack: (0x23f3410b 0x236dae17 0x2946bf73 0x2946b8bf 0x6d0d8 0x6ce28 0x6cebc 0x280a86cd 0x280a8659 0x2809064f 0x280a7fb5 0x28062275 0x280a0e21 0x280a05d3 0x280712f9 0x2806f98b 0x23ef768f 0x23ef727d 0x23ef55eb 0x23e48bf9 0x23e489e5 0x25094ac9 0x280d8ba1 0xa794c 0x23af7873)
libc++abi.dylib: terminating with uncaught exception of type NSException (lldb)
Your setupCaptureSession()
method adds a new input each time it's called (with self.captureSession.addInput(deviceInput)
).
But the error message explicitly says that "Multiple audio/video AVCaptureInputs are not currently supported".
So you have to use only one input at a time: don't stack them in self.captureSession like you do.
You could remove the previous one (with removeInput
) before adding a new one, for example.
To be sure that all inputs are removed before adding a new one, you could do:
if let inputs = captureSession.inputs as? [AVCaptureDeviceInput] {
for input in inputs {
captureSession.removeInput(input)
}
}
just before self.captureSession.addInput(deviceInput)
.
If it still doesn't work... try something different: instead of removing inputs, change your code so that you add the device input just once, not each time the method is called:
if captureSession.inputs.isEmpty {
self.captureSession.addInput(deviceInput)
}
instead of just self.captureSession.addInput(deviceInput)
.
I just tried that in a Playground and it worked. Now that you have understood the idea, it's your responsibility to make it work in your own app by adapting my solutions, I can't do it for you, even if I wanted to... ;)
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With