I am trying to scan a QR code with my app (Swift 4, iOS 11) and I followed along with this tutorial: https://www.hackingwithswift.com/example-code/media/how-to-scan-a-barcode
But when I run my app, the camera does appear, but my method called captureOutput is not being called, I did some reason and I changed my that method from this:
func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputMetadataObjects metadataObjects: [Any]!, from connection: AVCaptureConnection!)
to this
func captureOutput(captureOutput: AVCaptureOutput!, didOutputSampleBuffer sampleBuffer: CMSampleBuffer!, fromConnection connection: AVCaptureConnection!)
Still not being called. What Am I doing wrong?
Here is all my code:
import AVFoundation
import UIKit
class QRCode: UIViewController, AVCaptureMetadataOutputObjectsDelegate {
    var captureSession: AVCaptureSession!
    var previewLayer: AVCaptureVideoPreviewLayer!
    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.
        view.backgroundColor = UIColor.black
        captureSession = AVCaptureSession()
        guard let videoCaptureDevice = AVCaptureDevice.default(for: .video) else { return }
        let videoInput: AVCaptureDeviceInput
        do {
            videoInput = try AVCaptureDeviceInput(device: videoCaptureDevice)
        } catch {
            return
        }
        if (captureSession.canAddInput(videoInput)) {
            captureSession.addInput(videoInput)
        } else {
            failed()
            return
        }
        let metadataOutput = AVCaptureMetadataOutput()
        if (captureSession.canAddOutput(metadataOutput)) {
            captureSession.addOutput(metadataOutput)
            metadataOutput.setMetadataObjectsDelegate(self, queue: DispatchQueue.main)
            metadataOutput.metadataObjectTypes = [.ean8, .ean13, .pdf417]
        } else {
            failed()
            return
        }
        previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
        previewLayer.frame = view.layer.bounds
        previewLayer.videoGravity = .resizeAspectFill
        view.layer.addSublayer(previewLayer)
        captureSession.startRunning()
    }
    func failed() {
        let ac = UIAlertController(title: "Scanning not supported", message: "Your device does not support scanning a code from an item. Please use a device with a camera.", preferredStyle: .alert)
        ac.addAction(UIAlertAction(title: "OK", style: .default))
        present(ac, animated: true)
        captureSession = nil
    }
    override func viewWillAppear(_ animated: Bool) {
        super.viewWillAppear(animated)
        if (captureSession?.isRunning == false) {
            captureSession.startRunning()
        }
    }
    override func viewWillDisappear(_ animated: Bool) {
        super.viewWillDisappear(animated)
        if (captureSession?.isRunning == true) {
            captureSession.stopRunning()
        }
    }
    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }
    func captureOutput(_ captureOutput: AVCaptureOutput!, didOutputMetadataObjects metadataObjects: [Any]!, from connection: AVCaptureConnection!) {
        captureSession.stopRunning()
        if let metadataObject = metadataObjects.first {
            guard let readableObject = metadataObject as? AVMetadataMachineReadableCodeObject else { return }
            guard let stringValue = readableObject.stringValue else { return }
            AudioServicesPlaySystemSound(SystemSoundID(kSystemSoundID_Vibrate))
            found(code: stringValue)
        }
        dismiss(animated: true)
    }
    func found(code: String) {
        print(code)
    }
    override var prefersStatusBarHidden: Bool {
        return true
    }
    override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
        return .portrait
    }
}
                Have you put into info.plist the camera permissions?
<key>NSCameraUsageDescription</key>
<string>Camera is required to use this application</string>
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