Does Android support SVG? any example?
Android Studio includes a tool called Vector Asset Studio that helps you add material icons and import Scalable Vector Graphic (SVG) and Adobe Photoshop Document (PSD) files into your project as vector drawable resources.
You will still need PNG images for older platforms, so the ideal workflow is to have vector-based source images that you export to PNG for various DPI buckets and convert to VectorDrawable format for API 21 devices using a project like svg2android.
You can import an SVG file as a VectorDrawable in Android Studio, follow these steps : "Right-click" on the res folder and select new > Vector Asset. Select the Local File option and browse to your . svg file.
The most complete answer is this:
To add SVG support to 2.x versions of the platform, you have two basic choices:
The first option is okay if you're just trying to make SVG work for personal uses or a limited (controllable) set of users. It's not a great option if you want to use SVG while targeting a large, uncontrolled user base.
In the later case, you want to use a polyfill. There are many JavaScript libraries available today that can prase SVG and render to a canvas. Two examples are:
Using a polyfill, you can render your SVG in a canavs on all versions of Android 2.x.
For a more complete example of this approach, you can refer to this blog post that discusses the use of the canvg polyfill for making Kendo UI DataViz charts (SVG-based) work on Android 2.x. Hope that helps!
There is a new open-source library that supports loading and drawing SVG Basic 1.1 files: https://github.com/pents90/svg-android. Performance is good as the actual drawing is handled natively by an android.graphics.Picture object.
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