I've been searching google but there is no answers or articles to this question. I want to create a grid of hexagons but I need it in a halftone pattern, so I might need more than one hexagon in the pattern. Below is the code that generates a pattern of hexagons but not in halftone pattern. I need the halftone pattern to go horizontally. I have this link of the halftone pattern from adobe but the grid is too small and it goes vertically but I want it horizontally. Here is a link of the grid of hexagons I made on codepen. Could someone show me to make a pattern of hexagons go horizontally in a halftone pattern, please?
html, body {
height: 100%;
margin: 0;
padding: 0;
background: black;
}
svg {
background: rgb(125, 155, 132);
}
polygon {
fill: rgb(125, 155, 132);
stroke-width: 1;
stroke: #000;
}
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="100%" height="100%">
<defs>
<pattern id="hexagons" width="50" height="43.4"
patternUnits="userSpaceOnUse"
patternTransform="scale(2)">
<polygon
points="24.8,22 37.3,29.2 37.3,43.7 24.8,50.9 12.3,43.7 12.3,29.2"
id="hex" shape-rendering="geometricPrecision" />
<use xlink:href="#hex" x="25" />
<use xlink:href="#hex" x="-25" />
<use xlink:href="#hex" x="12.5" y="-21.7" />
<use xlink:href="#hex" x="-12.5" y="-21.7" />
</pattern>
</defs>
<rect width="100%" height="100%" fill="url(#hexagons)" />
</svg>
Since the radiuses of the hexagons are a variable of x you can't use patterns here. the main idea is this:
fill:black;
R
. This is generating a hexagonal lattice.let r = R * Math.sin(angle)
where the angle is in function of the x value and calculates like this: let angle = map(x, 0, H, 0, Math.PI);
This means that the x
is taking a value between 0 and 200 (H
) and the angle will have a value between o and Math.PI.Please read the comments in my code.
const SVG_NS = 'http://www.w3.org/2000/svg';
const SVG_XLINK = "http://www.w3.org/1999/xlink"
// variables used to draw the hexagon stack
let R = 5;// the radius of the circumscribed circle
let h = R * Math.sin(Math.PI / 3);//half height of the hexagon
let offset = 1.5 * R;//used to offset every second row of hexagons
let W = 200,H=200;//svg's viewBox = "0 0 200 200"
//draw the hexagonal lattice
let i = 0;
for(let y = 0; y<H; y+=h){
i++
let o = (i%2 == 0) ? offset : 0;
for(let x = o; x<W; x+=3*R){
hex(x,y)
}
}
// a function used to draw the hexagom
// the radius of the hexagon depends on the x value
function hex(x,y) {
// the radius of the drawn hexagon is in function of the x value
let angle = map(x, 0, H, 0, Math.PI);
let r = R * Math.sin(angle) - .5
let points = ""
for (var a = 0; a < 6; a++) {
let o = {}
o.x = x + r * Math.cos(a * Math.PI / 3);
o.y = y + r * Math.sin(a * Math.PI / 3);
points+= `${o.x}, ${o.y} `
}
let hexagon = drawSVGelmt({points:points},"polygon", svg)
}
// a function used to draw a new svg element
function drawSVGelmt(o,tag, parent) {
let elmt = document.createElementNS(SVG_NS, tag);
for (let name in o) {
if (o.hasOwnProperty(name)) {
elmt.setAttributeNS(null, name, o[name]);
}
}
parent.appendChild(elmt);
return elmt;
}
function map(n, a, b, _a, _b) {
let d = b - a;
let _d = _b - _a;
let u = _d / d;
return _a + n * u;
}
svg{background:white; border:1px solid;width:90vh;}
polygon{fill:black}
<svg id="svg" viewBox = "0 0 200 200" >
</svg>
The OP is commenting:
Thats kinda what I want but I'm trying to make a pattern so I can then use that patter for a mask for an image
and latter:
basically what you have made works but I need the pattern to repeat across the page becuase the image will be 100% width and about 800px height
In this case you can put all the hexagons in a group and use clipPath
to clip the group like so:
var SVG_NS = 'http://www.w3.org/2000/svg';
var SVG_XLINK = "http://www.w3.org/1999/xlink"
let H = 800,W=500
var R = 5;
//var l = R;
var h = R * Math.sin(Math.PI / 3);
var offset = 1.5 * R;
let i = 0;
for(let y = 0; y<H; y+=h){
i++
let o = (i%2 == 0) ? offset : 0;
for(let x = o; x<W; x+=3*R){
hex(x,y)
}
}
function hex(x,y) {
let angle = map(x, 0, W, 0, Math.PI);
let r = R * Math.sin(angle) - .5
let points = ""
for (var a = 0; a < 6; a++) {
let o = {}
o.x = x + r * Math.cos(a * Math.PI / 3);
o.y = y + r * Math.sin(a * Math.PI / 3);
points+= `${o.x}, ${o.y} `
}
let hexagon = drawSVGelmt({points:points},"polygon", svg)
}
function drawSVGelmt(o,tag, parent) {
let elmt = document.createElementNS(SVG_NS, tag);
for (let name in o) {
if (o.hasOwnProperty(name)) {
elmt.setAttributeNS(null, name, o[name]);
}
}
parent.appendChild(elmt);
return elmt;
}
function map(n, a, b, _a, _b) {
let d = b - a;
let _d = _b - _a;
let u = _d / d;
return _a + n * u;
}
svg{background:white; border:1px solid;}
polygon{fill:black}
<svg viewBox = "0 0 500 800" >
<clipPath id="clip">
<polygon points="250,0 100,100 0 300 100,600 200,800 400,600 500,500 400,200 250,0"/>
</clipPath>
<g id="svg" style="clip-path: url(#clip)"></g>
</svg>
And if you don't specify the width of the svg element, it will take all the width available i.e: 100%.
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