I'm currently reading in "The C++ Programming Language: Special Edition" by Bjarne Stroustrup and on page 133 it states the following:
For user-defined types, postponing the definition of a variable until a suitable initializer is available can also lead to better performance. For example:
string s; /* .... */ s = "The best is the enemy of the good.";
can easily be much slower than
string s = "Voltaire";
I know it states can easily, which means it won't necessarily be so, however let's just say it does occur.
Why would this make a potential performance increase?
Is it only so with user-defined types (or even STL types) or is this also the case with int
, float
, etc?
For example, you can move some functions to the OnVisible property instead. This way you can let the app start quickly, and other steps can continue while the app opens. We recommend using App. StartScreen property since it simplifies app launch and boosts the app's performance.
As Chris Olden mentioned above, using string::substr is a way to truncate a string. However, if you need another way to do that you could simply use string::resize and then add the ellipsis if the string has been truncated. You may wonder what does string::resize ?
I'd say this is mainly about types with non-trivial default constructors, at least as far as performance is concerned.
The difference between the two approaches is that:
Of course, it is really hard to tell a priori how big a performance difference this would make.
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