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Submitting an app to the App Store that uses BWToolkit

I'm currently using BWToolkit, does anyone know if there are any steps that need to be taken before submitting to the app store (as far as licensing)? Do I need to put any disclaimers anywhere etc? I know it's BSD licensed but I don't want to have my app rejected because I missed a simple legal step.. Any help?

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Zakman411 Avatar asked Feb 01 '11 02:02

Zakman411


2 Answers

I don't think that NSGod is right. You may want to read this and/or that.

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Patrick Avatar answered Oct 28 '22 03:10

Patrick


You are not going to like this answer.

You will not be able to use the BWToolkit.framework as-is. Some of its classes rely on private APIs which Apple has strictly forbidden for apps that are submitted to the app store.

For example, the developer ran a tool called class-dump on the AppKit.framework Mach-O object and generated the .h files for 4 secret classes: NSTokenAttachment (an NSTextAttachment subclass), NSTokenAttachmentCell (an NSTextAttachmentCell subclass), NSWindow (NSTimeMachineSupport), some additional methods on NSWindow, and NSCustomView.

I'm not that familiar with the inner workings of the framework, but depending on what classes you've made use of, it may be possible to create a custom build of the framework from the source that doesn't include the private APIs. Or, you could just include the source files for the classes you use in your project (provided of course that they don't rely on private APIs).

What particular classes did you make use of? If you used BWSplitView, you might look into using RBSplitView. (I talked to Rainer and have confirmed that there's no private APIs used in it, so you'd be okay).

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NSGod Avatar answered Oct 28 '22 02:10

NSGod