I have three questions surrounding what I think is the topic of structs in obj-c
1) Why is it that I often (or always) cannot take a member var that is a CGPoint or a CGRect and set the values one by one? I find I have to do:
CGPoint point;
point.x = someValue;
point.y = someOtherValue;
obj.myPoint = point;
instead of simply obj.myPoint.x = someValue etc.
2) Is this behavior that is consistent across all structs in obj-c?
3) Is there an easy way to add two CGPoints? It seems like there should already be, but I couldn't find one. I thought it'd be cumbersome if I'd have to use a temporary CGPoint to accumulate values between two CGPoints before setting the dest var to the temp var (because of not being able to just do pointA.x += pointB.x (same for y).
1) From @sb in an answer to Cocoa Objective-c Property C structure assign fails
That won't accomplish anything, because [t member] returns a struct, which is an "r-value", ie. a value that's only valid for use on the right-hand side of an assignment. It has a value, but it's meaningless to try to change that value.
Basically you just have to live with the fact that you can't set the fields of struct directly when returned from a function.
2) Yes
3) Unfortunately I don't think there is a built-in convenience method for adding two CGPoint
. If you find your self doing this frequently you can make your own:
CGPoint CGPointAdd(CGPoint p1, CGPoint p2)
{
return CGPointMake(p1.x + p2.x, p1.y + p2.y);
}
and then use it like:
obj.pointA = CGPointAdd(obj.pointA, pointB);
not as elegant as obj.pointA.X += ...
but sometimes life isn't fair.
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With