3. Constructor creation in structure: Structures in C cannot have a constructor inside a structure but Structures in C++ can have Constructor creation.
A structure called Struct allows us to create a group of variables consisting of mixed data types into a single unit. In the same way, a constructor is a special method, which is automatically called when an object is declared for the class, in an object-oriented programming language.
struct can include constructors, constants, fields, methods, properties, indexers, operators, events & nested types. struct cannot include a parameterless constructor or a destructor. struct can implement interfaces, same as class. struct cannot inherit another structure or class, and it cannot be the base of a class.
A structure type definition can include more than one constructor, as long as no two constructors have the same number and types of parameters.
In C++ the only difference between a class
and a struct
is that members and base classes are private by default in classes, whereas they are public by default in structs.
So structs can have constructors, and the syntax is the same as for classes.
struct TestStruct {
int id;
TestStruct() : id(42)
{
}
};
All the above answers technically answer the asker's question, but just thought I'd point out a case where you might encounter problems.
If you declare your struct like this:
typedef struct{
int x;
foo(){};
} foo;
You will have problems trying to declare a constructor. This is of course because you haven't actually declared a struct named "foo", you've created an anonymous struct and assigned it the alias "foo". This also means you will not be able to use "foo" with a scoping operator in a cpp file:
foo.h:
typedef struct{
int x;
void myFunc(int y);
} foo;
foo.cpp:
//<-- This will not work because the struct "foo" was never declared.
void foo::myFunc(int y)
{
//do something...
}
To fix this, you must either do this:
struct foo{
int x;
foo(){};
};
or this:
typedef struct foo{
int x;
foo(){};
} foo;
Where the latter creates a struct called "foo" and gives it the alias "foo" so you don't have to use the struct
keyword when referencing it.
Yes, but if you have your structure in a union then you cannot. It is the same as a class.
struct Example
{
unsigned int mTest;
Example()
{
}
};
Unions will not allow constructors in the structs. You can make a constructor on the union though. This question relates to non-trivial constructors in unions.
Class, Structure and Union is described in below table in short.
As the other answers mention, a struct
is basically treated as a class
in C++. This allows you to have a constructor which can be used to initialize the struct
with default values. Below, the constructor takes sz
and b
as arguments, and initializes the other variables to some default values.
struct blocknode
{
unsigned int bsize;
bool free;
unsigned char *bptr;
blocknode *next;
blocknode *prev;
blocknode(unsigned int sz, unsigned char *b, bool f = true,
blocknode *p = 0, blocknode *n = 0) :
bsize(sz), free(f), bptr(b), prev(p), next(n) {}
};
Usage:
unsigned char *bptr = new unsigned char[1024];
blocknode *fblock = new blocknode(1024, btpr);
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