I'm setting up the following UIView animateWithDuration:
method, with the intention of setting my animationOn
BOOL elsewhere in the program to cancel that infinite looped repeat. I was under the impression that the completion
block would be called each time a cycle of the animation ends, but this doesn't appear to be the case.
Is the completion
block ever called in a repeating animation? And if not, is there another way I can stop this animation from outside this method?
- (void) animateFirst: (UIButton *) button { button.transform = CGAffineTransformMakeScale(1.1, 1.1); [UIView animateWithDuration: 0.4 delay: 0.0 options: UIViewAnimationOptionCurveEaseOut | UIViewAnimationOptionAutoreverse | UIViewAnimationOptionRepeat animations: ^{ button.transform = CGAffineTransformIdentity; } completion: ^(BOOL finished){ if (!animationOn) { [UIView setAnimationRepeatCount: 0]; } }]; }
The completion block will only get called when the animation is interrupted. For example it gets called when the app goes in the background and comes back to the foreground again (via multitasking). In that case the animation is stopped. You should restart the animation when that happens.
To stop the animation you can remove it from the view's layer:
[button.layer removeAllAnimations];
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