Is it possible to rewrite this raw loop:
vector<double> v { ... };
for (size_t i = 1; i<v.size(); ++i) {
v[i]*=v[i-1];
}
or the even more cryptic:
for (auto i = v.begin()+1; i<v.end(); ++i) {
(*i) *= *(i-1);
}
(and similar, maybe accessing also v[i-2], ...) in a more STLish way?
Are there other forms which are equal or better (both in style and performances) than the ones above?
The most STLish way I can imagine:
std::partial_sum(std::begin(v), std::end(v),
std::begin(v), std::multiplies<double>());
Example:
#include <iostream>
#include <vector>
#include <iterator>
#include <numeric>
#include <functional>
int main()
{
std::vector<double> v{ 1.0, 2.0, 3.0, 4.0 };
std::partial_sum(std::begin(v), std::end(v),
std::begin(v), std::multiplies<double>());
std::copy(std::begin(v), std::end(v),
std::ostream_iterator<double>(std::cout, " "));
}
Output:
1 2 6 24
Live demo link.
You can do that with std::transform
, the overload that takes two input sequences:
int container[] = {1,2,3};
std::transform(
std::begin(container), std::end(container) - 1,
std::begin(container) + 1, std::begin(container) + 1,
[](auto a, auto b) { return a * b; }
);
But the hand-coded loop is much more readable.
If you want a generic way to do sliding windows rather than a non-transferable STL-ish way to answer your particular problem, you could consider the following ridiculous nonsense:
#include <array>
#include <cstddef>
#include <memory>
#include <tuple>
namespace detail {
template<std::size_t, typename>
class slide_iterator;
}
template<std::size_t N, typename I>
detail::slide_iterator<N, I> slide_begin(const I&);
template<std::size_t N, typename I>
detail::slide_iterator<N, I> slide_end(const I&);
namespace detail {
template<std::size_t N, typename T, typename... Args>
struct repeat {
typedef typename repeat<N - 1, T, T, Args...>::type type;
template<typename I>
type operator()(const I& it, Args&... args) const {
auto jt = it;
return repeat<N - 1, T, T, Args...>()(++jt, args..., *it);
}
};
template<typename T, typename... Args>
struct repeat<0, T, Args...> {
typedef std::tuple<Args&...> type;
template<typename I>
type operator()(const I&, Args&... args) const {
return type(args...);
}
};
template<std::size_t N, typename I /* forward iterator */>
class slide_iterator {
public:
typedef slide_iterator iterator;
typedef decltype(*I{}) reference;
typedef typename repeat<N, reference>::type window_tuple;
slide_iterator() = default;
~slide_iterator() = default;
slide_iterator(const iterator& it) = default;
iterator& operator=(const iterator& it) = default;
window_tuple operator*() const {
return repeat<N, reference>()(first_);
}
iterator& operator++() { // prefix
++first_;
++last_;
return *this;
}
iterator operator++(int) { // postfix
auto tmp{*this};
operator++();
return tmp;
}
friend void swap(iterator& lhs, iterator& rhs) {
swap(lhs.first_, rhs.first_);
swap(lhs.last_, rhs.last_);
swap(lhs.dirty_, rhs.dirty_);
swap(lhs.window_, rhs.window_);
}
friend bool operator==(const iterator& lhs, const iterator& rhs) {
return lhs.last_ == rhs.last_;
}
friend bool operator!=(const iterator& lhs, const iterator& rhs) {
return !operator==(lhs, rhs);
}
friend iterator slide_begin<N, I>(const I& it);
friend iterator slide_end<N, I>(const I& it);
private:
I first_;
I last_; // for equality only
};
template<typename T, std::size_t N>
struct slide_helper {
T& t;
auto begin() -> decltype(slide_begin<N>(t.begin())) {
return slide_begin<N>(t.begin());
}
auto end() -> decltype(slide_end<N>(t.end())) {
return slide_end<N>(t.end());
}
};
} // ::detail
// note it is undefined to call slide_begin<N>() on an iterator which cannot
// be incremented at least N - 1 times
template<std::size_t N, typename I>
detail::slide_iterator<N, I> slide_begin(const I& it) {
detail::slide_iterator<N, I> r;
r.first_ = r.last_ = it;
std::advance(r.last_, N - 1);
return r;
}
template<std::size_t N, typename I>
detail::slide_iterator<N, I> slide_end(const I& it) {
detail::slide_iterator<N, I> r;
r.last_ = it;
return r;
}
template<std::size_t N, typename T>
detail::slide_helper<T, N> slide(T& t) {
return {t};
}
Example usage:
#include <iostream>
#include <vector>
int main() {
std::vector<int> v{1, 2, 3, 4};
/* helper for
for (auto it = slide_begin<2>(v.begin()),
et = slide_end<2>(v.end()); it != et ... BLAH BLAH BLAH */
for (const auto& t : slide<2>(v)) {
std::get<1>(t) *= std::get<0>(t);
}
for (const auto& i : v) {
std::cout << i << std::endl;
}
}
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