Is there a way to statically iterate over all members of a C++ struct?
Say if we have many predefined structs which look like:
struct Foo {
int field1;
double field2;
char field3;
...
int field9;
};
struct Bar {
double field14;
char field15;
int field16;
bool field17;
...
double field23;
};
And we want to have a template function
template<typename T>
void Iterate(T object);
so that Iterate
can run a template function Add
over all the members of type T
. For example, Iterate<Foo>
and Iterate<Bar>
would become
void Iterate<Foo>(Foo object) {
Add<int>(object.field1);
Add<double>(object.field2);
Add<char>(object.field3);
...
Add<int>(object.field9);
}
void Iterate<Bar>(Bar object) {
Add<double>(object.field14);
Add<char>(object.field15);
Add<int>(object.field16);
Add<bool>(object.field17);
...
Add<double>(object.field23);
}
This can be done by writing another program that parses the struct
definition and generate a cpp
file, but that would be too cumbersome and requires additional compiling and execution.
Edit: The struct may have many fields, and they are predefined, so it can't be changed into other types. Also this is at compile-time, so it has less to do with "reflection", which is performed at run-time, and more to do with "template programming" or "metaprogramming". We have <type_traits>
for type inspection at compile-time, but that does not seem to be enough.
There is no clear standard way to do such thing, but you can look at non-standard way. For example you can use boost::fusion
.
BOOST_FUSION_ADAPT_STRUCT(
Foo,
(int, field1)
(double, field2)
(char, field3)
);
adapt struct
After that, you can use objects of type Foo
as fusion-sequence, which can be iterated by member.
small live example
I don't see any way to do this with a normal struct without retaining compile time information for the mapping of indices to types - at which point you create another std::tuple class. Let's give this a try:
#include <iostream>
#include <tuple>
#include <typeinfo>
template <size_t Cur, size_t Last, class TupleType, template <typename> class Func>
struct Iterate_Helper
{
void operator()(TupleType& tuple)
{
typedef typename std::tuple_element<Cur, TupleType>::type elem_type;
Func<elem_type>()(std::get<Cur>(tuple));
Iterate_Helper<Cur+1, Last, TupleType, Func>()(tuple);
}
};
template <size_t Cur, class TupleType, template <typename> class Func>
struct Iterate_Helper<Cur, Cur, TupleType, Func>
{
void operator()(TupleType& tuple)
{
typedef typename std::tuple_element<Cur, TupleType>::type elem_type;
Func<elem_type>()(std::get<Cur>(tuple));
}
};
template <template <typename> class Func, class TupleType>
void iterate(TupleType& tuple)
{
Iterate_Helper<0, std::tuple_size<TupleType>::value-1, TupleType, Func>()(tuple);
}
template <typename T>
struct Add1
{
void operator()(T& t)
{
t += 1;
}
};
template <typename T>
struct Print
{
void operator()(T& t)
{
std::cout << (int)t << std::endl;
}
};
int main() {
typedef std::tuple<int, double, char, /* ... */ int> Foo;
Foo test(1, 2.0, 3, 4);
iterate<Add1>(test);
iterate<Print>(test);
return 0;
}
This is on top of my head but I hope it can give you some insight.
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