I am trying to create a simple cross platform C++ project with gyp. Currently I'm just trying this on a mac - but would like to get it to build for windows, Linux, ios and android eventually.
HEre is the simple gyp file that I'm using.
I would like to be able to use ninja as well as xcode/msvc projects from this gyp.
I know that I need to be able to add
-std=c++11 and -libstdc++ to the commandline for clang, but right now I only see the generated build files using g++ instead of clang.
This is my gyp file.
{
'targets': [
{
'target_name': 'libtest',
'product_name': 'test',
'type': 'static_library',
'sources': [
'./src/lib.cpp',
],
'include_dirs': [
'include',
],
},
{
'target_name': 'testapp',
'type': 'executable',
'sources': [
'./test/test.cpp',
],
'include_dirs': [
'src',
],
'dependencies': [
'libtest'
],
},
],
}
I've sort of figured out this to a certain extent. At lesast I got it working on the mac for a makefile build ( not ninja which was my original hope).
First I had to get gyp to use clang instead of g++ , to do this I had to add a make_global_settings to the gyp file as so. This doesn't seem like a good plan for a crossplatform build. I was also able to set these with environment variables, I'm guessing I can probably do something with conditions to make this specific to the mac.
'make_global_settings': [
['CXX','/usr/bin/clang++'],
['LINK','/usr/bin/clang++'],
],
'targets':
[
......
The other thing I had to do was add an xcode_settings dictionary with OTHER_CPLUSPLUSFLAGS and OTHER_LDFLAGS depending on the target type. Full example below.
{
'make_global_settings': [
['CXX','/usr/bin/clang++'],
['LINK','/usr/bin/clang++'],
],
'targets': [
{
'target_name': 'mylib',
'product_name': 'mylib',
'type': 'static_library',
'sources': [
'src/implementation.cc',
],
'include_dirs': [
'include',
],
'conditions': [
[ 'OS=="mac"', {
'xcode_settings': {
'OTHER_CPLUSPLUSFLAGS' : ['-stdlib=libc++'],
},
}],
],
},
{
'target_name': 'myapp',
'type': 'executable',
'sources': [
'./bin/myapp.cc',
],
'conditions': [
[ 'OS=="mac"', {
'xcode_settings': {
'OTHER_CPLUSPLUSFLAGS' : ['-std=c++11','-stdlib=libc++'],
'OTHER_LDFLAGS': ['-stdlib=libc++'],
},
}],
],
'include_dirs': [
'include',
],
'dependencies': [
'mylib'
],
},
],
}
So I just tried this on the clang++ 6 OSX 10.10 and I ran into the same problem that drewish hit.
Adding -mmacosx-version-min=10.7
to the OTHER_CPLUSPLUSFLAGS
and OTHER_LDFLAGS
arrays fixed the issue.
EDIT
An even better way that I found to fix this is to add "MACOSX_DEPLOYMENT_TARGET": "10.7"
into the xcode_settings
array. This will override any defaults that Node sets in its common.gypi file.
So it should look something like this
{
'targets': [
{
'target_name': 'myApp',
'sources': [ 'myApp.cc' ]
'conditions': [
['OS=="mac"', {
'xcode_settings': {
'MACOSX_DEPLOYMENT_TARGET': '10.7'
}
}]
]
}
]
}
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