I have some questions about the concept of static polymporhism I somethimes hear about; you may interpret them primarily in the context of C++, but I'd appreciate language-agnostic answers where applicable (hence tagging both C++ and language-agnostic).
How do we define static polymorphism in general? As an example, I believe that the std::sort
function from C++ shall be considered statically polymorphic as it depends on some interface provided by some objects which behave like iterators, and the exact behaviour under the interface of provided iterators can be determined in the compile-time. Is this explanation how we define static polymorphism, or is it just a description of a specific case and there's more to it?
What are the common code patterns of using static polymorphism in C++? Also: Is SP only achieved via templates in C++?
Is it true that a given UML class diagram doesn't directly describe how polymorphism is handled and, thus, it can be at least partially implemented either statically or dynamically? In other words: Is the choice of static vs dynamic polymorphism independent of the OOP model, and thus up to the implementor to decide?
Is static polymorphism only C++-specific and related to how templates work? If not, is it present in any other mainstream languages besides C++? Can we have an equivalent of static polymorphism in Java, C#.. anything, and will it bring any benefits?
The most important... What are the actual benefits of using static polymorphism? I think we can agree that it reduces code flexibility; what are the advantages, besides - in the case of C++ - saving one pointer dereference (virtual function / pointer-to-function / delegate cost)? What is the class of problems where static polymorphism is especially useful, the right choice for implementation?
Static Polymorphism is the linking of a function with an object during compile time is called static. It is also called static binding. C# provides two techniques to implement static polymorphism i.e. Function overloading and Operator overloading.
Method overloading is an example of Static Polymorphism. In overloading, the method / function has a same name but different signatures.
Method Overloading is known as Static Polymorphism and also Known as Compile Time Polymorphism or Static Binding because overloaded method calls get resolved at compile time by the compiler on the basis of the argument list and the reference on which we are calling the method.
Now, templates themselves have many uses beyond achieving compile time polymorphism -- for example the SFINAE magic that makes boost::bind
work is certainly not polymorphic -- it's merely there in order to smooth over inconsistencies in the language itself.
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