I'm trying to write a converters algorithm that takes a JPEG image and returns its PGM (Portable Gray Map) version. The problem is that I can't understand how the "official" JPG->PGM convertitors work in terms of what value to assign to the final pixel (i guess, 0->255) starting from the classic RGB format.
At the beginning, I used this formula (it's the same used by OpenCV's CV_RGB2GRAY conversion):
0.30*R + 0.59*G + 0.11*B = val
I wrote a simple code to test my results: it takes a color image and its PGM version (already converted using GIMP). Then it converts the color image using the previous formula. The goal is to have a grayscale image that is pixel-to-pixel equal to the PGM input.
At this point, it does not return the same values. Can you help me?
You just have to take the average of three colors. Since its an RGB image, so it means that you have add r with g with b and then divide it by 3 to get your desired grayscale image. Its done in this way.
Gray Among The RGB - You Try It The RGB scale is calibrated so that when a color's three red/green/blue numbers are equal, the color is a shade of gray. E.g. red=50 green=50 blue=50 is gray, without any bias towards red, green, or blue hue.
Edit menu > Edit Colors > Convert To Grayscale NOTE: Use the Edit > Edit Colors > Adjust Colors command to convert objects to grayscale and adjust the shades of gray at the same time.
Because it is a one layer image from 0-255 whereas the RGB have three different layer image. So that is a reason we prefer grey scale image instead of RGB.
The problem is that I can't understand how the "official" JPG->PGM convertitors work in terms of what value to assign to the final pixel (i guess, 0->255) starting from the classic RGB format.
There is likely a gamma adjustment in the conversion those "official" tools are using.
That is, it is not just a linear transform.
See this Wikipedia section for the details: Converting color to grayscale
I believe you want to use the formula for Csrgb
.
Try it out and see if it matches the results you're expecting.
Basically, you'll do this:
R, G, B
color (each in [0,1]
range) 0..255
instead, simply divide by 255.0
Clinear = 0.2126 R + 0.7152 G + 0.0722 B
Csrgb
according to it's formula, based on Clinear
Csrgb = 12.92 Clinear
when Clinear <= 0.0031308
Csrgb = 1.055 Clinear1/2.4 - 0.055
when Clinear > 0.0031308
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