I'm a beginner in C++. Yesterday I read about recursive functions, so I decided to write my own. Here's what I wrote:
int returnZero(int anyNumber) {
if(anyNumber == 0)
return 0;
else {
anyNumber--;
return returnZero(anyNumber);
}
}
When I do this: int zero1 = returnZero(4793);
, it causes a stack overflow. However, if I pass the value 4792 as the argument, no overflow occurs.
Any ideas as to why?
Whenever you call a function, including recursively, the return address and often the arguments are pushed onto the call stack. The stack is finite, so if the recursion is too deep you'll eventually run out of stack space.
What surprises me is that it only takes 4793 calls on your machine to overflow the stack. This is a pretty small stack. By way of comparison, running the same code on my computer requires ~100x as many calls before the program crashes.
The size of the stack is configurable. On Unix, the command is ulimit -s
.
Given that the function is tail-recursive, some compilers might be able to optimize the recursive call away by turning it into a jump. Some compilers might take your example even further: when asked for maximum optimizations, gcc 4.7.2
transforms the entire function into:
int returnZero(int anyNumber) {
return 0;
}
This requires exactly two assembly instructions:
_returnZero:
xorl %eax, %eax
ret
Pretty neat.
You just hit the call stack's size limit of your system, that's what's happening. For some reason the stack in your system is tiny, a depth of 4793 function calls is rather small.
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