I keep getting a warning message saying "Splitting 'animation.atlas' into 3 texture atlases due to input texture dimensions." It doesn't seem to have any negative affects, but I'm wondering if I need to fix it, and if I do, how I should go about doing that? I would guess that my textures are too big and that is what is causing the warning.
From my understanding and after consulting with this Stackoverflow thread, you can ignore or fix it under settings.
I couldn't find the ("Enable Texture Atlas Generation") settings talked about in the thread in xCode 7.3, however after reading Apple Developer Instructions I found something called "SpriteKit Texture Atlas Options". I changed the "Texture Atlas Maximum Size" to 4096x4096. Changing this removed the warning. Hope this helps! (If you're still having the problem)
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