I am learning Haskell.
A question that I answered some days ago gave me the inspiration for this exercise in Haskell, which gave the opportunity for experimenting with the few things that I've learned up to now, and also left me with questions :)
Given a rectangle A of width w
and height h
find the best rectangle B that fits n
times within A, where best means having the smallest perimeter.
I've started with the basic idea of generating the set of sub-rectangles of A having an area equal to div (w * h) n
, and then picking the one having the smallest perimeter.
Here are the three implementations of this idea that I came up with; they're in chronological order: I got the inspiration for the third after having done the second, which I got after having done the first (OK, there's a version 0, in which I didn't use data Rectangle
but just a tuple (x, y)
):
data Rectangle = Rectangle { width :: Integer,
height :: Integer
} deriving (Show)
subRectangles :: Rectangle -> Integer -> [ Rectangle ]
subRectangles r n = [ Rectangle x y | x <- [1..w ], y <- [1..h], x * y == (w * h) `div` n ]
where w = width r
h = height r
bestSubRectangle :: [ Rectangle ] -> Rectangle
bestSubRectangle [ r ] = r
bestSubRectangle (r:rs)
| perimeter r < perimeter bestOfRest = r
| otherwise = bestOfRest
where bestOfRest = bestSubRectangle rs
perimeter :: Rectangle -> Integer
perimeter r = (width r) + (height r)
data Rectangle = Rectangle { width :: Integer,
height :: Integer
} deriving (Show)
subRectangles :: Rectangle -> Integer -> [ Rectangle ]
subRectangles r n = [ Rectangle x y | x <- [1..w ], y <- [1..h], x * y == (w * h) `div` n ]
where w = width r
h = height r
bestSubRectangle :: [ Rectangle ] -> Rectangle
bestSubRectangle xs = foldr smaller (last xs) xs
smaller :: Rectangle -> Rectangle -> Rectangle
smaller r1 r2
| perimeter r1 < perimeter r2 = r1
| otherwise = r2
perimeter :: Rectangle -> Integer
perimeter r = (width r) + (height r)
import Data.List
data Rectangle = Rectangle { width :: Integer,
height :: Integer
} deriving (Show, Eq)
instance Ord Rectangle where
(Rectangle w1 h1) `compare` (Rectangle w2 h2) = (w1 + h1) `compare` (w2 + h2)
subRectangles :: Rectangle -> Integer -> [ Rectangle ]
subRectangles r n = [ Rectangle x y | x <- [1..w ], y <- [1..h], x * y == (w * h) `div` n ]
where w = width r
h = height r
bestSubRectangle :: [ Rectangle ] -> Rectangle
bestSubRectangle = head . sort
Which approach is more idiomatic?
Which approach is better in terms of performance? bestSubRectangle
in Implementation 3 depends on sort
, which is at best O(n lg n), while in Implementation 1, 2 bestSubRectangle
requires only scanning the array returned by subRectangles
, thus making it O(n). However I'm not sure if/how Haskell laziness works on bestSubRectangle = head . sort
: will sort
produce only the first element of the sorted array, because of head
requiring only the first element (head (x:_) = x)
?
In implementation 3, when making Rectangle
an instance of Ord
should I also define the other methods of the Ord
class? Is this the right way to make Rectangle
an instance of Ord
?
Any further suggestion/recommendation to improve is highly welcome.
All we have to do is put A - 1 lines along the long side of the rectangle, and B - 1 lines along the short side. For example: n = 4, A = 2 and B = 2 is optimal, so you put A - 1 = 1 and B - 1 = 1 lines along each side of the rectangle (as in your GOOD column for n = 4).
We could divide our rectangle into two equal parts, or halves. Then, we can halve each half again until we have four equal parts. If we take two-halves and halve them again, we get quarters. So, this is the rectangle that is divided into quarters.
It is possible to do in Eight ways as shown there for a square shape.
To answer your questions about Haskell (and not about the algorithm you've choosen):
sort
is likely to be more expensive than needed. You are also asking the right question when asking if, due to laziness, head . sort
will compute only the first element of the result of the sort
. It will, but depending on how sort
is implemented, that may very well rely on sorting the whole list before it can return the first element. You should assume that it does.Ord
that compare
is sufficient. The key phrase is Minimal complete definition: either compare
or <=
. Many type classes have similar use patterns. You should feel free to write a minimal implementation where they do.Some other observations about your code (again, not the algorithm):
perimeter r = width r + height r
foldr1
as in bestSubRectangle xs = foldr1 smaller xs
Ord
for Rectangle
doesn't agree with the derived instance of Eq
. That is, there are values which will compare
as EQ
but would return False
for ==
. In this case, I wouldn't try to bend Rectangle
's general purpose instance of Ord
for purposes of perimeter comparison, and instead go with the smaller
predicate you wrote in the second implementation.Seems like you are calculating too much, inductively going through posibilities of n (number of rectangles we wish to fill up our given rectangle) we should get:
--Essentially this is a question of factoring n, dividing the length and width by the each of the factors THEN choosing the configuration where the divided length & width (i.e. the length and width of the resulting filler rectangles) are MOST SIMILAR, (most square-like). Also note it is not necessary to try all factors against all sides. The most square rectangle will be taking the larger factor against the longer side.
Therefore the steps become:
1: Factor n
2: for each factor pair of n:
(l/largest factor) - (s/smaller factor) = d
if d < t:
t = d
store current best candidate rectangle
3: Return best fit remaining after all factors have been tried
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