some people continue to download and install our HD game on phones that have 100MB of RAM and give us a bad rating... :)
Is there a way to limit app download to only smartphones with much ram, or maybe to limit to new models/CPUs.
My final solution came from following the tip from Raghav Sood.. After a little research I found out that limiting to screens bellow will limit to devices with 512Mb+ of RAM. It's not 100% secure but it's best solution I found out there :)
Just add those filters in manifest file..
<compatible-screens>
<!-- some normal size screens -->
<screen android:screenSize="normal" android:screenDensity="hdpi" />
<screen android:screenSize="normal" android:screenDensity="xhdpi" />
<!-- all large size screens -->
<screen android:screenSize="large" android:screenDensity="ldpi" />
<screen android:screenSize="large" android:screenDensity="mdpi" />
<screen android:screenSize="large" android:screenDensity="hdpi" />
<screen android:screenSize="large" android:screenDensity="xhdpi" />
<!-- all xlarge size screens -->
<screen android:screenSize="xlarge" android:screenDensity="ldpi" />
<screen android:screenSize="xlarge" android:screenDensity="mdpi" />
<screen android:screenSize="xlarge" android:screenDensity="hdpi" />
<screen android:screenSize="xlarge" android:screenDensity="xhdpi" />
</compatible-screens>
Please be aware that some new phones have higher density then xhdpi so they will be blocked out! I'm experimenting with the new filter:
<supports-screens
android:resizeable="true"
android:smallScreens="false"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true" />
So far, everything is OK. I found out that I have low-end devices on the supported list but no one complained so far, (for device related bug, in 85k downloads).
I would recommend a 2nd solution, but please use it with caution! I will definitely use it in my upcoming games.
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