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Specifying a default Unity type mapping for a generic interface and class pair

We're using constructor-based dependency injection, AutoMapper and Unity on a codebase.

We have wrapped AutoMapper with a generic interface...

public interface IMapper<TSource, TDestination>
{
    TDestination Map(TSource source);
}

And a class that implements this interface...

public class AutomaticMapper<TSource, TDestination> : IMapper<TSource, TDestination>
{
    public TDestination Map(TSource source)
    {
        return AutoMapper.Mapper.Map<TSource, TDestination>(source);
    }
}

This works well, but it means that for every mapping we define in the AutoMapper configuration we need to perform an additional UnityContainer.RegisterType.

These type mappings are almost always of the form

container.RegisterType<IMapper<ClassA, ClassB>, AutomaticMapper<ClassA, ClassB>>();

Is there any way that we can tell unity to use a default type mapping that maps from IMapper to AutomaticMapper using the same TSource and TDestination for each of them?

like image 999
Richard Ev Avatar asked Dec 22 '22 05:12

Richard Ev


2 Answers

We actually do almost the same exact thing. In Unity, you can say:

unityContainer.RegisterType(typeof(IMapper<,>), typeof(AutomaticMapper<,>));
like image 181
pdalbe01 Avatar answered Dec 29 '22 09:12

pdalbe01


There's an auto registration add-in for Unity that probably does what you want. Have a look at http://unity.codeplex.com/Thread/View.aspx?ThreadId=59418

like image 29
Peter Ritchie Avatar answered Dec 29 '22 09:12

Peter Ritchie