I'm developing a sound JavaScript library. I can play sound with below code.
var soundPlayer = null;
function playSound(){
soundPlayer = new Audio(soundName).play();
}
How can I stop and pause this audio? When I try like this:
soundPlayer.pause();
Or
soundPlayer.stop();
But I get this error:
Uncaught TypeError: soundPlayer.stop is not a function
How can I do that?
If you change that:
soundPlayer = new Audio(soundName).play();
To that:
soundPlayer = new Audio(soundName);
soundPlayer.play();
Your pause will be working. The problem is that you assigned "play" function to soundPlayer. SoundPlayer isnt an Audio object now.
Instead of stop() use:
soundPlayer.pause();
soundPlayer.currentTime = 0;
It works the same I guess.
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