In my node.js / Express.js app, I need to pass parameters with the socket.io connection (saw that in another post).
On client side, I have something like :
edit
var socket = io.connect('/image/change', {query:"name=my_img_name"}); var siofu = new SocketIOFileUpload(socket); siofu.listenOnInput(document.getElementById("change_image_inpt"));
On server side :
edit
io.of('/image/change') .on('connection', function (socket) { console.log('log input param : ' + socket.handshake.query.name); });
But nothing in the console.
Is there another way to achieve that ?
edit2
This is the full code for client :
$(document).ready(function() { // icon_action_modal $('.icon_actions').on('click', function() { // set icon preview $('#icon_action_modal_icon_preview').html('<img src="/upload/icon/' + $(this).data('icon') + '.png" />'); // set icon to delete $('#icon_name').val($(this).data('icon')); // set Change icon socket var socket = io.connect('/icon_sets/change', {query:"name=my_img_name"}); var siofu = new SocketIOFileUpload(socket); siofu.listenOnInput(document.getElementById("change_icon")); // Do something when a file is uploaded siofu.addEventListener("complete", function () { $('.overlay').hide(); }); // display loader window socket.on('displayOverlay', displayOverlay); // display socket.on('displayIconImage', function (data) { $('#iconset_render').append('<div class="icon"><img src="' + data.path + '" /></div>'); }); socket.on('setIconsetArray', function (data) { var iconset = ($('#iconset_array').val()) ? JSON.parse($('#iconset_array').val()) : []; iconset.push(data.iconName); $('#iconset_array').val(JSON.stringify(iconset)); deleteIcon($('#icon_name').val()); // close modal $('#icon_action_modal').modal('hide'); }); }); $('#icon_action_modal_delete_icon').on('click', function() { deleteIcon($('#icon_name').val()); // close modal $('#icon_action_modal').modal('hide'); }); }); // end document.ready
And the full code for server side :
io.of('/icon_sets/change') .on('connection', function (socket) { console.log('log input param : ' + socket.handshake.query.name); functions.socketImageTransfer(socket, 'icon', 65, 65); });
With the socketImageTransfer
function :
module.exports.socketImageTransfer = function(socket, type, width, height, name) { var socketioFileUploadServer = require('socketio-file-upload'); // upload files by socket var config = require(__dirname + '/config/config.json'); var easyimg = require('easyimage'); // crop - resize image var fs = require('fs'); // file system access // Make an instance of socketioFileUploadServer and listen on this socket: var uploader = new socketioFileUploadServer(); uploader.dir = config.tmpDir; uploader.listen(socket); // Do something when a file is saved: uploader.on('saved', function (event) { console.log('Original ' + type + ' saved'); // resize and rename image with a unique id var newName; if (!name) { newName = Math.random().toString(36).substr(2, 9) + '_' + type + '.png'; } else { newName = name; } var fileName = event.file.name.replace(/ /g, '_'); easyimg.rescrop({src: config.tmpDir + fileName, dst: config.uploadDir + type + '/' + newName, width: width, height: height}, function (err, image) { if (err) return console.log(err); console.log(type + ' resized and cropped: ' + image.width + ' x ' + image.height); // image is uploaded - resized - croped, now display it socket.emit('display' + ucfirst(type) + 'Image', {path: '/upload/'+ type + '/' + newName}); // remove original from file system fs.unlink(config.tmpDir + fileName, function () { if (err) throw err; console.log('Original ' + type + ' removed'); }); // additionnal action switch(type) { case 'icon': // send path to generate iconset_json socket.emit('setIconsetArray', {iconName: newName}); break; } }); }); uploader.on('start', function (event) { console.log('Client start upload'); socket.emit('displayOverlay'); }); // Error handler: uploader.on('error', function (event) { console.log("Error from uploader", event); }); };
Appreciate your help
All you have to do is updating the remote session store on node server when a new login/logout happens in your php server. Show activity on this post. The excellent passport framework for express uses secure cookies to validate identity. There is even a module to access it from socket.io.
Socket.IO allows bi-directional communication between client and server. Bi-directional communications are enabled when a client has Socket.IO in the browser, and a server has also integrated the Socket.IO package. While data can be sent in a number of forms, JSON is the simplest.
The Socket.IO library keeps an open TCP connection to the server, which may result in a high battery drain for your users.
Yes, there is.
1) query
is like GET
parameters, so replace "param:value"
with "param=value"
(if you want to pass multiple parameters, do it as you usually do with URL: param=value&some_other_param=test
)
2) There is an easier and more reliable (because there is no risk to access an undefined property of handshaken
object) way to get query parameter inside connection
handler:
console.log(socket.handshake.query.param);
Edit:
After learning your full code I guess I figured out what causes the problem. The problem is that you probably misunderstood the main idea of Socket.IO namespaces.
I guess you have multiple Socket.IO connections (io.connect
calls) within one page, right? Usually a single connection is enough. Your mistake is that you call io.connect
on mouse event, but you should call in once on document.ready
, and then just emit
ting.
Take a look at the following code (client side):
$(document).ready(function() { var socket = io.connect('', {query: 'name=something'}); // [...] socket.on('some_event_from_server', function(data, cb) {}); // [...] $('#someButton').click(function() { socket.emit('markers_add', {some: 'data'}); //send `markers_add` message to server within main namespace }); $('#someOtherButton').click(function() { socket.emit('icon_sets_add', {some: 'thing'}, function(response) { //server may response to this request. see server side code below }); }); });
Server side code:
io.on('connection', function(socket) { //connection handler of main namespace socket.on('markers_add', function(data) { /* ... */ }); socket.on('icon_sets_add', function(data, cb) { // do something cb({some: 'response'}); }); // [...] socket.emit('some_event_from_server', {}); //server sends a message to a client //BTW, now it should be OK: console.log(socket.handshake.query.name); });
If you have one namespace it should work. I don't know actually if it was a bug of Socket.IO or a result of improper usage of namespaces, but modifying code to make just one namespace should do the trick. So in your case you don't have to pass query parameters when handshaking at all. Actually you have to use query parameter if you want to make your app more secure. See http://wlkns.co/node-js/socket-io-authentication-tutorial-server-and-client/ (for Socket.io 0.9)
Hope my answer helps you. Good luck!
Here's what I've done.
Client
var socket = io.connect('http://localhost:8890',{ query: "foo=bar" });
Server
io.on('connection', function (socket) { console.log(socket.handshake.query['foo']); });
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