I've noticed running this would cause view (or main window, not sure) to resize for a moment, when running on iPhone 6/6+ simulator scaled from iPhone 5 layout (without passing launch image for iPhone 6/6+):
[self.view snapshotViewAfterScreenUpdates:YES];
Any idea how to make it work when you can't pass 'NO' there?
Update (Jul 13th):
Does not seem to reproduce on iOS 8.4 anymore.
Since it seemed like an Apple/API problem, I just decided to not use that method when I need to pass a "YES."
You can just take a screenshot (UIImage) of your view and place it in a UIImageView to act as the "UIView" you used to get from the snapshot method.
Here's a link for code: How to capture UIView to UIImage without loss of quality on retina display
#import <QuartzCore/QuartzCore.h>
+ (UIImage *) imageWithView:(UIView *)view
{
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.opaque, 0.0);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage * img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
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