Here the bounding box of the triangle is not getting attached correctly to the ends of the triangle ,same is the case for all regular polygons.So when we are trying to snap shapes ,shapes are not getting snapped to the ends of regular polygons correctly due to the above mentioned issue. Here is the link:- https://codesandbox.io/s/react-konva-basic-demo-btuum?file=/index.js
Update:
The issue was solved from Konva
side. Updated and working demo: https://codesandbox.io/s/react-konva-transformer-on-polygon-kodm7
Old answer:
Konva
calculating the bounding box for regular polygon approximately. Konva
just rounds that regular polygon into a circle with the same radius
.
As the solution just use Konva.Line
or Konva.Path
for drawing regular polygons.
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