To delay a function call, use setTimeout() function. functionname − The function name for the function to be executed. milliseconds − The number of milliseconds.
The standard way of creating a delay in JavaScript is to use its setTimeout method. For example: console. log("Hello"); setTimeout(() => { console.
To delay a function execution in JavaScript by 1 second, wrap a promise execution inside a function and wrap the Promise's resolve() in a setTimeout() as shown below. setTimeout() accepts time in milliseconds, so setTimeout(fn, 1000) tells JavaScript to call fn after 1 second.
You can use setTimeout
to achieve a similar effect:
var a = 1 + 3;
var b;
setTimeout(function() {
b = a + 4;
}, (3 * 1000));
This doesn't really 'sleep' JavaScript—it just executes the function passed to setTimeout
after a certain duration (specified in milliseconds). Although it is possible to write a sleep function for JavaScript, it's best to use setTimeout
if possible as it doesn't freeze everything during the sleep period.
In case you really need a sleep()
just to test something. But be aware that it'll crash the browser most of the times while debuggin - probably that's why you need it anyway. In production mode I'll comment out this function.
function pauseBrowser(millis) {
var date = Date.now();
var curDate = null;
do {
curDate = Date.now();
} while (curDate-date < millis);
}
Don't use new Date()
in the loop, unless you want to waste memory, processing power, battery and possibly the lifetime of your device.
ECMAScript 6 version, using generators with yield for "code blocking":
Because the original question was posted seven years ago, I didn't bother answering with the exact code, because it's just way too easy and already answered. This should help in more complicated problems, like if you need at least two sleeps, or if you are planning to sequence asynchronous execution. Feel free to modify it to fit your needs.
let sleeptime = 100
function* clock()
{
let i = 0
while( i <= 10000 )
{
i++
console.log(i); // actually, just do stuff you wanna do.
setTimeout(
()=>
{
clk.next()
}
, sleeptime
)
yield
}
}
let clk = clock()
clk.next()
function*
() => arrow function
You can also chain events via Promises:
function sleep(ms)
{
return(
new Promise(function(resolve, reject)
{
setTimeout(function() { resolve(); }, ms);
})
);
}
sleep(1000).then(function()
{
console.log('1')
sleep(1000).then(function()
{
console.log('2')
})
})
Or much simpler and a less fancy way would be
function sleep(ms, f)
{
return(
setTimeout(f, ms)
)
}
sleep(500, function()
{
console.log('1')
sleep(500, function()
{
console.log('2')
})
})
console.log('Event chain launched')
If you're just waiting for some condition to happen you can wait like this
function waitTill(condition, thenDo)
{
if (eval(condition))
{
thenDo()
return
}
setTimeout(
() =>
{
waitTill(condition, thenDo)
}
,
1
)
}
x=0
waitTill(
'x>2 || x==1'
,
() =>
{
console.log("Conditions met!")
}
)
// Simulating the change
setTimeout(
() =>
{
x = 1
}
,
1000
)
The latest Safari, Firefox and Node.js are now also supporting async/await/promises.
(As of 1/2017, supported on Chrome, but not on Safari, Internet Explorer, Firefox, Node.js)
'use strict';
function sleep(ms) {
return new Promise(res => setTimeout(res, ms));
}
let myAsyncFunc = async function() {
console.log('Sleeping');
await sleep(3000);
console.log('Done');
}
myAsyncFunc();
JavaScript has evolved since this question was asked and now has generator functions, and the new async/await/Promise is being rolled out. Below there are two solutions, one with generator function that will work on all modern browsers, and another, using the new async/await that is not yet supported everywhere.
'use strict';
let myAsync = (g) => (...args) => {
let f, res = () => f.next(),
sleep = (ms) => setTimeout(res, ms);
f = g.apply({sleep}, args); f.next();
};
let myAsyncFunc = myAsync(function*() {
let {sleep} = this;
console.log("Sleeping");
yield sleep(3000);
console.log("Done");
});
myAsyncFunc();
Pay attention to the fact that both these solutions are asynchronous in nature. This means that the myAsyncFunc (in both cases) will return while sleeping.
It is important to note that this question is different than What is the JavaScript version of sleep()? where the requestor is asking for real sleep (no other code execution on the process) rather than a delay between actions.
Another way to do it is by using Promise and setTimeout (note that you need to be inside a function and set it as asynchronous with the async keyword) :
async yourAsynchronousFunction () {
var a = 1+3;
await new Promise( (resolve) => {
setTimeout( () => { resolve(); }, 3000);
}
var b = a + 4;
}
Here's a very simple way to do it that 'feels' like a synchronous sleep/pause, but is legit js async code.
// Create a simple pause function
const pause = (timeoutMsec) => new Promise(resolve => setTimeout(resolve,timeoutMsec))
async function main () {
console.log('starting');
// Call with await to pause. Note that the main function is declared asyc
await pause(3*1000)
console.log('done');
}
If you want less clunky functions than setTimeout
and setInterval
, you can wrap them in functions that just reverse the order of the arguments and give them nice names:
function after(ms, fn){ setTimeout(fn, ms); }
function every(ms, fn){ setInterval(fn, ms); }
CoffeeScript versions:
after = (ms, fn)-> setTimeout fn, ms
every = (ms, fn)-> setInterval fn, ms
You can then use them nicely with anonymous functions:
after(1000, function(){
console.log("it's been a second");
after(1000, function(){
console.log("it's been another second");
});
});
Now it reads easily as "after N milliseconds, ..." (or "every N milliseconds, ...")
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With