I am trying to skew a rectangle so the two vertical sides are slanted but parallel and the top and bottom are horizontal.
I am trying to use CGAffineTransform and have found this code but I am not figuring out what to put in the various parts.
imageView.layer.somethingMagic.imageRightTop = (CGPoint){ 230, 30 };
imageView.layer.somethingMagic.imageRightBottom = (CGPoint){ 300, 150 };
#define CGAffineTransformDistort(t, x, y) (CGAffineTransformConcat(t, CGAffineTransformMake(1, y, x, 1, 0, 0)))
#define CGAffineTransformMakeDistort(x, y) (CGAffineTransformDistort(CGAffineTransformIdentity, x, y))
although this is said to be easy I don't know what to put in the different places.
I assume image view would be my image that I want to change however what goes into somethingMagic. and imageRightTop and imageRightBottom.
Also how do I define t.
If there is a more thorough explanation I would appreciate it since in most cases I found only this as the explanation of what to do to skew a rectangle.
Thanks
Let's assume you have a variable named imageView
holding a reference to your UIImageView
.
I wrote a little sample to demonstrate how you could get this behavior. What this code does is creating a new CGAffineTransform
matrix. This matrix has the same values as the identity transform matrix with one exception: the value at location [2,1]. This value is controlled by the c
-parameter of the CGAffineTransformMake
-function and controls the shearing along the x-axis. You can change the amount of shearing by setting shearValue
.
The code:
CGFloat shearValue = 0.3f; // You can change this to anything you want
CGAffineTransform shearTransform = CGAffineTransformMake(1.f, 0.f, shearValue, 1.f, 0.f, 0.f);
[imageView setTransform:shearTransform];
let shearValue = CGFloat(0.3) // You can change this to anything you want
let shearTransform = CGAffineTransform(a: 1, b: 0, c: shearValue, d: 1, tx: 0, ty: 0)
imageView.transform = shearTransform
And here's what the shearTransform
-matrix looks like:
[1 0 0]
[0.3 1 0]
[0 0 1]
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