I have heard mixed opinions over the amount of memory that a byte takes up in a java program.
I am aware you can store no more than +127 in a java byte, and the documentation says that a byte is only 8 bits but here I am told that it actually takes up the same amount of memory as an int, and therefore is just a Type that helps in code comprehension and not efficiency.
Can anyone clear this up, and would this be an implementation specific issue?
A byte in Java is 8 bits. It is a primitive data type, meaning it comes packaged with Java. Bytes can hold values from -128 to 127.
An empty String takes 40 bytes—enough memory to fit 20 Java characters.
Size of int in java. 4 bytes = 32 bit.
Okay, there's been a lot of discussion and not a lot of code :)
Here's a quick benchmark. It's got the normal caveats when it comes to this kind of thing - testing memory has oddities due to JITting etc, but with suitably large numbers it's useful anyway. It has two types, each with 80 members - LotsOfBytes has 80 bytes, LotsOfInts has 80 ints. We build lots of them, make sure they're not GC'd, and check memory usage:
class LotsOfBytes {     byte a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, aa, ab, ac, ad, ae, af;     byte b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, ba, bb, bc, bd, be, bf;     byte c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, ca, cb, cc, cd, ce, cf;     byte d0, d1, d2, d3, d4, d5, d6, d7, d8, d9, da, db, dc, dd, de, df;     byte e0, e1, e2, e3, e4, e5, e6, e7, e8, e9, ea, eb, ec, ed, ee, ef; }  class LotsOfInts {     int a0, a1, a2, a3, a4, a5, a6, a7, a8, a9, aa, ab, ac, ad, ae, af;     int b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, ba, bb, bc, bd, be, bf;     int c0, c1, c2, c3, c4, c5, c6, c7, c8, c9, ca, cb, cc, cd, ce, cf;     int d0, d1, d2, d3, d4, d5, d6, d7, d8, d9, da, db, dc, dd, de, df;     int e0, e1, e2, e3, e4, e5, e6, e7, e8, e9, ea, eb, ec, ed, ee, ef; }   public class Test {     private static final int SIZE = 1000000;      public static void main(String[] args) throws Exception     {                 LotsOfBytes[] first = new LotsOfBytes[SIZE];         LotsOfInts[] second = new LotsOfInts[SIZE];          System.gc();         long startMem = getMemory();          for (int i=0; i < SIZE; i++)         {             first[i] = new LotsOfBytes();         }          System.gc();         long endMem = getMemory();          System.out.println ("Size for LotsOfBytes: " + (endMem-startMem));         System.out.println ("Average size: " + ((endMem-startMem) / ((double)SIZE)));          System.gc();         startMem = getMemory();         for (int i=0; i < SIZE; i++)         {             second[i] = new LotsOfInts();         }         System.gc();         endMem = getMemory();          System.out.println ("Size for LotsOfInts: " + (endMem-startMem));         System.out.println ("Average size: " + ((endMem-startMem) / ((double)SIZE)));          // Make sure nothing gets collected         long total = 0;         for (int i=0; i < SIZE; i++)         {             total += first[i].a0 + second[i].a0;         }         System.out.println(total);     }      private static long getMemory()     {         Runtime runtime = Runtime.getRuntime();         return runtime.totalMemory() - runtime.freeMemory();     } }   Output on my box:
Size for LotsOfBytes: 88811688 Average size: 88.811688 Size for LotsOfInts: 327076360 Average size: 327.07636 0   So obviously there's some overhead - 8 bytes by the looks of it, although somehow only 7 for LotsOfInts (? like I said, there are oddities here) - but the point is that the byte fields appear to be packed in for LotsOfBytes such that it takes (after overhead removal) only a quarter as much memory as LotsOfInts.
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