While recently working with Objective-C and various libraries written in it, I've noticed two really popular singleton patterns. One version fetches the singleton instance and calls its instance methods and other version only exposes class methods and never gives you an instance to work with. All have the purpose of abstracting access to a single resource (StoreKit, CoreData, Parse API etc.). For example, here's the former approach used in MKStoreKit:
// initialize singleton during app boot [MKStoreManager sharedManager] // sometime later in the app [[MKStoreManager sharedManager] buyFeature:kFeatureAId onComplete:^(NSString* purchasedFeature) { NSLog(@"Purchased: %@", purchasedFeature); } onCancelled:^ { NSLog(@"User Cancelled Transaction"); }];
or alternatively NSUserDefaults, UIApplication etc.. The other approach can be seen in MagicalRecord or here with Parse API:
// configure API credentials sometime during app boot [Parse setApplicationId:@"123456" clientKey:@"123456"]; // sometime later PFObject *testObject = [PFObject objectWithClassName:@"TestObject"]; [testObject setObject:@"bar" forKey:@"foo"]; [testObject save];
What are some pros and cons of the two approaches and is one of them fundamentally better than the other?
Not having to retrieve the shared instance saves some screen estate (the performance difference is likely irrelevant), but am I screwing myself in some other way, for example, testability-wise?
Thanks!
Key Takeaways. Instance methods need a class instance and can access the instance through self . Class methods don't need a class instance. They can't access the instance ( self ) but they have access to the class itself via cls .
While a static class allows only static methods and and you cannot pass static class as parameter. A Singleton can implement interfaces, inherit from other classes and allow inheritance. While a static class cannot inherit their instance members. So Singleton is more flexible than static classes and can maintain state.
In case of singleton classes there is no use of static methods as there is only one instance available of the class and every buddy is having the same copy of it.
Singleton classes can be used as a method parameter. Static class cannot be used as a method parameter. Singleton pattern uses Heap memory. Static classes use stack memory.
To design a singleton class: Make constructor as private. Write a static method that has return type object of this singleton class. Here, the concept of Lazy initialization in used to write this static method.
When developing applications in .NET Core, you might often need a single, shared instance of a class. Typical use cases would be an instance of LogManager, StateManager, etc. You can either use a singleton class or a static class to achieve this. The decision on which to choose—singleton or static—depends on several factors.
In a singleton class, when we first time call getInstance () method, it creates an object of the class with name single_instance and return it to the variable. Since single_instance is static, it is changed from null to some object.
Static and Singleton are very different in their usage and implementation. So we need to wisely choose either of these two in our projects. Let us discuss more about the Singleton class first. Singleton is a design pattern that makes sure that your application creates only one instance of the class anytime. It is highly efficient and very graceful.
There are two different ways to implement the approach based on class methods:
The implications of the first implementation are that everything you can do with a singleton, you can do with the hidden singleton:
If you go for an implementation that does not use a singleton, you would be relying on static variables to keep your current state. That is a legitimate choice, but the initialization pattern becomes different (perhaps even using a dispatch_once
), you cannot switch the implementation in the middle without relying on some ugly if
conditions, and using a subclass becomes a lot more tricky.
Testing the first implementation is somewhat easier than testing the second one, because you can provide a separate implementation of the singleton for testing, perhaps through the back door; with a static-based implementation, this route cannot be taken.
To summarize, I would use a singleton-based solution, with the singleton optionally hidden behind a "facade" that provides access to singleton's methods. I would not use an implementation where all state must be placed in static variables.
One advantage of the singleton approach is that it becomes trivial to allow other instances if you need to. If you take the class method approach, that's all you get without a lot of refactoring.
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