I'm attempting to perform some simple panning on a WPF Canvas object with its RenderTransform. I expect to be able to hold a mouse button down and drag. Using the following code, there's a strange hop right when you click. What causes that? Second, while dragging the object being dragged is "shaky" for lack of a better term. Why is that?
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace TestWpfZoom
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private Point _last;
protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e)
{
CaptureMouse();
_last = e.GetPosition(canvas);
base.OnMouseLeftButtonDown(e);
}
protected override void OnMouseLeftButtonUp(MouseButtonEventArgs e)
{
ReleaseMouseCapture();
base.OnMouseLeftButtonUp(e);
}
protected override void OnMouseMove(MouseEventArgs e)
{
if (e.LeftButton == MouseButtonState.Pressed && IsMouseCaptured)
{
var pos = e.GetPosition(canvas);
var matrix = mt.Matrix; // it's a struct
matrix.Translate(pos.X - _last.X, pos.Y - _last.Y);
mt.Matrix = matrix;
_last = pos;
}
base.OnMouseMove(e);
}
}
}
And the XAML:
<Window x:Class="TestWpfZoom.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Canvas Name="canvas">
<Canvas.RenderTransform>
<MatrixTransform x:Name="mt"/>
</Canvas.RenderTransform>
<Ellipse Canvas.Left="100" Canvas.Top="100" Fill="Red" Width="100" Height="100"/>
</Canvas>
</Window>
This should work (with bool variable isDragged inserted) and replace
var pos = e.GetPosition(canvas);
with
var pos = e.GetPosition(this);
protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e)
{
base.OnMouseLeftButtonDown(e);
CaptureMouse();
//_last = e.GetPosition(canvas);
_last = e.GetPosition(this);
isDragged = true;
}
protected override void OnMouseLeftButtonUp(MouseButtonEventArgs e)
{
base.OnMouseLeftButtonUp(e);
ReleaseMouseCapture();
isDragged = false;
}
and also
protected override void OnMouseMove(MouseEventArgs e)
{
if (isDragged == false)
return;
base.OnMouseMove(e);
if (e.LeftButton == MouseButtonState.Pressed && IsMouseCaptured)
{
var pos = e.GetPosition(this);
var matrix = mt.Matrix; // it's a struct
matrix.Translate(pos.X - _last.X, pos.Y - _last.Y);
mt.Matrix = matrix;
_last = pos;
}
}
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