I am trying to prototype a Rpc Call to a JBOSS webserver from Silverlight (4). I have written the code and it is working in a console application - so I know that Jboss is responding to the web request. Porting it to silverlight 4, is causing issues:
let uri = new Uri(queryUrl)
// this is the line that hangs
let request : HttpWebRequest = downcast WebRequest.Create(uri)
request.Method <- httpMethod;
request.ContentType <- contentType
It may be a sandbox issue, as my silverlight is being served off of my file system and the Uri is a reference to the localhost - though I am not even getting an exception. Thoughts?
Thx
UPDATE 1
I created a new project and ported my code over and now it is working; something must be unstable w/ regard to the F# Silverlight integration still. Still would appreciate thoughts on debugging the "hanging" web create in the old model...
UPDATE 2
let uri = Uri("http://localhost./portal/main?isSecure=IbongAdarnaNiFranciscoBalagtas")
// this WebRequest.Create works fine
let req : HttpWebRequest = downcast WebRequest.Create(uri)
let Login = async {
let uri = new Uri("http://localhost/portal/main?isSecure=IbongAdarnaNiFranciscoBalagtas")
// code hangs on this WebRequest.Create
let request : HttpWebRequest = downcast WebRequest.Create(uri)
return request
}
Login |> Async.RunSynchronously
I must be missing something; the Async block works fine in the console app - is it not allowed in the Silverlight App?
(Thanks for sending this to fsbugs, to force us to take a hard look.)
The problem is Async.RunSynchronously
. When called on the UI thread, this blocks the UI thread. And it turns out that WebRequest.Create()
on Silverlight dispatches to the UI thread. So it is a deadlock.
In general, try to avoid Async.RunSynchronously
on Silverlight (or on any UI thread). You can use Async.StartImmediate
in this example. Alternatively, I think you can call RunSynchronously
from any background thread without issues. (I have not tried enough end-to-end Silverlight scenarios myself to offer more advice as yet. You might check out
Game programming in F# (with Silverlight and WPF)
F# and Silverlight
F# async on the client side
for a few short examples.)
(In retrospect, the F# design team thinks that we maybe should not have included Async.RunSynchronously
in FSharp.Core for Silverlight; the method potentially violates the spirit of the platform (no blocking calls). It's possible we'll deprecate that method in future Silverlight releases. On the other hand, it still does have valid uses for CPU-intensive parallelism on Silverlight, e.g. running a bunch on (non-IO) code in parallel on background threads.)
Seems like a similar issue here - though no reference to silverlight (in fact it is a "windows service class"):
http://social.msdn.microsoft.com/Forums/en-US/netfxnetcom/thread/10854fc4-2149-41e2-b315-c533586bb65d
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