Does the signal()
function overwrite other signal calls a process might have set up? I.e. if a SIGINT
handler has been setup by a process, and a DLL calls signal(SIGINT,xxx)
to handle its own termination code, does the original SIGINT
handler get disabled?
signal() sets the disposition of the signal signum to handler, which is either SIG_IGN, SIG_DFL, or the address of a programmer- defined function (a "signal handler"). If the signal signum is delivered to the process, then one of the following happens: * If the disposition is set to SIG_IGN, then the signal is ignored.
Signal handlers can be interrupted by signals, including their own. If a signal is not reset before its handler is called, the handler can interrupt its own execution. A handler that always successfully executes its code despite interrupting itself or being interrupted is async-signal-safe.
Unlike SIGINT, SIGKILL does not just interrupt the program, it terminates it without further question. More importantly, SIGKILL cannot be overridden by a program, so it will always work.
The signal() function does not (necessarily) block other signals from arriving while the current handler is executing; sigaction() can block other signals until the current handler returns. The signal() function (usually) resets the signal action back to SIG_DFL (default) for almost all signals.
The signal()
call:
The new handler will be called instead of the old one. If you want to chain them, you need to do something like:
typedef void (*Handler)(int signum);
static Handler old_int_handler = SIG_IGN;
static void int_handler(int signum) /* New signal handler */
{
/* ...do your signal handling... */
if (old_int_handler != SIG_IGN && old_int_handler != SIG_DFL)
(*old_int_handler)(signum);
}
static void set_int_handler(void) /* Install new handler */
{
Handler old = signal(SIGINT, SIG_IGN);
if (old != SIG_IGN)
{
old_int_handler = old;
signal(SIGINT, int_handler);
}
}
static void rst_int_handler(void) /* Restore original handler */
{
Handler old = signal(SIGINT, SIG_IGN);
if (old == int_handler)
{
signal(SIGINT, old_int_handler);
old_int_handler = SIG_IGN;
}
}
void another_function()
{
/* ... */
set_int_handler();
/* ... */
rst_int_handler();
/* ... */
}
If interrupts were being ignored, this keeps them ignored. If interrupts were being handled by a user-defined interrupt handler, then this calls your signal handling code and the original signal handling code.
Note that the advice from Christian.K about not handling signals in a DLL (shared library) is also relevant and valid. The description above assumes you decide to ignore that advice.
This is not a "literal" answer to your question, but a recommendation: You shouldn't do this in a DLL.
It is unexpected and often annoying for the application that uses the DLL. A DLL should (normally) be "passive" and only provide functions for the application to call.
So rather provide a public function from your DLL that applications are required to call e.g. MyDllCleanup()
. Then let the application decide how it calls that function (via a signal handler or other). BTW, the same goes for initialization: rather than relying on DllMain
(or _init
/_fini
with libdl
on UNIX) provide explicit functions for applications to call.
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