I'm very close to getting a "coin flipping" animation to work, but due to the limitations (bugs?) in the current Animation system - I cannot find a way to show BOTH sides of a coin flipping in the air.
For example, I have the following Animation .XML:
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
android:shareInterpolator="false">
<scale
android:repeatCount="17"
android:repeatMode="reverse"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:fromXScale="1.0" android:toXScale="1.0"
android:fromYScale="1.0" android:toYScale="0.0"
android:pivotX="50%" android:pivotY="50%"
android:fillEnabled="true"
android:fillAfter="true"
android:duration="60"
/>
<scale
android:repeatCount="1"
android:repeatMode="reverse"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:fromXScale="1.0" android:toXScale="2.0"
android:fromYScale="1.0" android:toYScale="2.0"
android:pivotX="50%" android:pivotY="50%"
android:fillEnabled="true"
android:fillAfter="true"
android:duration="800"
/>
<translate
android:repeatCount="1"
android:repeatMode="reverse"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:fromXDelta="0%"
android:toXDelta="0%"
android:fromYDelta="0%"
android:toYDelta="-150%"
android:fillEnabled="true"
android:fillAfter="true"
android:duration="800"
/>
</set>
This "fakes" a flipping animation by scaling the coin on the Y-axis and reversing it on a loop. In combination to this, there's a scale to make the overall animation bigger, while also translating it up and down. But it is only ever gonna show the one side of the coin.
I tried having two of these animations, each side of the coin, running at the same time, but I cannot find a way to stagger them due to the REPEATCOUNT not working when applied to an AnimationSet. Otherwise I could introduce some kind of delay after one anim (and before the other one) so they alternate, giving the illusion of a coin flipping.
Does anyone know any way I can tweak this to get the desired result?
I had thought of giving up and doing a frame-based anim (pre-render the flip as frames), but it appears you can't mix Frame & Tween anims, so I'd lose the flip "height" and "distance" effects.
(I have another issue when it comes to the coin landing - e.g. the final result is random, but I'm hoping I can switch in the actual result at the end?)
Thanks in advance!
The easiest way to animate Visibility changes is use Transition API which available in support (androidx) package. Just call TransitionManager. beginDelayedTransition method then change visibility of the view. There are several default transitions like Fade , Slide .
It is possible for a coin to land on its side, usually by landing up against an object (such as a shoe) or by getting stuck in the ground. However, even on a flat surface it is possible for a coin to land on its edge.
The coin toss is not about probability at all, he says. It is about physics, the coin, and how the “tosser” is actually throwing it. The majority of times, if a coin is heads-up when it is flipped, it will remain heads-up when it lands.
I recently wanted to implement something like this for a project. I finally came up with a solution and the result was good enough. Hope it helps someone else who is trying to achieve the same animation.
I uploaded the result as a gist on GitHub.
For a preview of the animation click here.
For the full android studio project visit our CoinToss repository.
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