I have a constant data structure that represents the relative height of each human vertebra, normalized in relation to total spine height. This is derived from anthropometric studies, etc.
I have implemented it in Python as a tuple of tuples, each tuple containing a (string)Name and (double)Value, like this:
vertebral_heights = (
("C7", 0.0000000),
("T1", 0.0391914),
("T2", 0.0785479),
("T3", 0.1183993),
("T4", 0.1590759),
("T5", 0.2009076),
("T6", 0.2442244),
("T7", 0.2893564),
("T8", 0.3366337),
("T9", 0.3863861),
("T10", 0.4389439),
("T11", 0.4946370),
("T12", 0.5537954),
("L1", 0.6167492),
("L2", 0.6838284),
("L3", 0.7553630),
("L4", 0.8316832),
("L5", 0.9131188),
("S1", 1.0000000))
My first thought was to create a Dictionary, but that would need a class to be used as a container. Then the idea of an Enum came to mind, but I have read "enums are for ints", and I have doubles. Then there are Class and Struct, but to this point I am utterly confused, and I believe my current understanding of the best practices of doing this stuff in C# is not enough, yet.
My intended use is to have a "map" between the application model (the numeric part of the elements) and the user model (the named, domain-related part of the elements).
Any suggestion?
It really depends on how you want to access the values.
Constants
If you will always use variable names, for example:
double x = C7;
then you can just use a class full of constants like so:
public class VertebralHeights
{
public const double C7 = 0.0000000d;
}
Dictionary
However, if you want to access them dynamically, for example:
string id = "C7";
double x = VertebralHeights[id];
then you will be better off with a Dictionary
which you can define like so:
Dictionary<string, double> VertebralHeights = new Dictionary<string, double>()
{
{ "C7", 0.0000000d },
{ "T1", 0.0391914d}
}
Having both ways together.
If you want both strongly-typed and dynamic access to the value you can extend either of the above methods...
For constants (method 1) add a function that takes a string:
public double GetValue(string s)
{
switch(s)
{
case "C7": return C7;
case "T7": return T7;
//...and so on...
default: return 0;//or an alternate default
}
}
(note: you could do this with reflection instead, which would be easier with a massive list, but isn't really worth the extra performance hit here)
For the Dictionary approach (method 2), you could add a collection of getters:
public double C7 { get { return VertebralHeights["C7"]; } }
Here's my take on this - work with a singleton class which is a Dictionary:
public class Vertebrae : Dictionary<string, double>
{
private Vertebrae() : base() { }
private static Vertebrae _heights = new Vertebrae() {
{ "C7", 0.0 },
{ "T1", 0.0391914 },
{ "T2", 0.0785479 },
};
public static Vertebrae Heights { get { return _heights; } }
public static double C7 { get { return Heights["C7"]; } }
public static double T1 { get { return Heights["T1"]; } }
public static double T2 { get { return Heights["T2"]; } }
public static IEnumerable<double> All
{
get
{
return new List<double>() { C7, T1, T2 };
}
}
}
To access your Vertebrae by string name, you do:
double c7 = Vertebrae.Heights["C7"];
To access your Vertebrae by symbolic name, you do:
double c7 = Vertebrae.C7;
To enumerate your Vertebrae you do:
foreach (double v in Vertebrae.All) { /* ... */ }
For the enumerator you could have a single static List initialized as in the enumerator, but I wasn't sure which would get initialized first, the static list or the static dictionary...
Do it as an enum, and write the black-box plumbing code up front. You will not regret it! Here's what I would do:
Write a custom attribute so that you can associate the double value to each enum:
[AttributeUsage(AttributeTargets.Field, Inherited = false, AllowMultiple = false)]
internal sealed class VertebralHeightAsDoubleAttribute : Attribute
{
public double HeightValue { get; private set; }
public VertebralHeightAsDoubleAttribute(double heightValue_)
{
HeightValue = heightValue_;
}
}
Some extension methods to make life easier:
public static class VHAttribExtensions
{
public static string ToNameString(this VertebralHeight target)
{
return Enum.GetName(typeof(VertebralHeight), target);
}
public static double ToHeightValue(this VertebralHeight target)
{
var fi = target.GetType().GetField(target.ToString());
var attributes = (VertebralHeightAsDoubleAttribute[])fi.GetCustomAttributes(
typeof(VertebralHeightAsDoubleAttribute), false);
return attributes.Length > 0 ? attributes[0].HeightValue : double.NaN;
}
}
Define your enum using the custom attribute:
public enum VertebralHeight
{
[VertebralHeightAsDouble(0.0000000)]
C7,
[VertebralHeightAsDouble(0.0391914)]
T1,
[VertebralHeightAsDouble(0.0785479)]
T2,
[VertebralHeightAsDouble(0.1183993)]
T3,
[VertebralHeightAsDouble(0.1590759)]
T4,
[VertebralHeightAsDouble(0.2009076)]
T5,
[VertebralHeightAsDouble(0.2442244)]
T6,
[VertebralHeightAsDouble(0.2893564)]
T7,
[VertebralHeightAsDouble(0.3366337)]
T8,
[VertebralHeightAsDouble(0.3863861)]
T9,
[VertebralHeightAsDouble(0.4389439)]
T10,
[VertebralHeightAsDouble(0.4946370)]
T11,
[VertebralHeightAsDouble(0.5537954)]
T12,
[VertebralHeightAsDouble(0.6167492)]
L1,
[VertebralHeightAsDouble(0.6838284)]
L2,
[VertebralHeightAsDouble(0.7553630)]
L3,
[VertebralHeightAsDouble(0.8316832)]
L4,
[VertebralHeightAsDouble(0.9131188)]
L5,
[VertebralHeightAsDouble(1.0000000)]
S1
}
Test it:
static void Main(string[] args)
{
var list = Enum.GetValues(typeof(VertebralHeight)).OfType<VertebralHeight>();
foreach (var vh in list)
{
Console.WriteLine("{0} : {1}", vh.ToNameString(), vh.ToHeightValue());
}
Console.ReadLine();
}
You could create a class:
public static class VertebralHeights
{
public const double C7 = 0.0000000;
public const double T1 = 0.0391914;
//...
}
Access: double c7 = VertebralHeights.C7;
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