I have some forms in my application which have different "states" depending on what the user is doing; for exemple when listing through his files the form displays some data about that file in a grid, but if he clicks on some button the grid is replaced by a graph relating to it. Simply said, the controls in the form depends on the what the user wants to do.
Of course the obvious way of doing that was showing/hidding controls as needed, works like a charm for small numbers but once you reach 10/15+ controls per state (or more than 3 states really) it's unusable.
I'm experimenting with TFrames right now: I create a frame for every state, I then create an instance of each frame on my form on top of each other and then I only display the one I want using Visible - while having some controls on top of it, out of any frame since they all share them.
Is this the right way to do what I want, or did I miss something along the way ? I thought I could create only one tframe instance and then chose which one to display in it but it doesn't look that way.
Thanks
A frame (TFrame), like a form, is a container for other components. It uses the same ownership mechanism as forms for automatic instantiation and destruction of the components on it, and the same parent-child relationships for synchronization of component properties.
Looks like Frames are an excellent choice for this scenario. I'd like to add that you can use a Base Frame and Visual Inheritance to create a common interface.
And to the second part: You design a Frame like a Form but you use it like a Control, very few restrictions. Note that you could just as easily use Create/Free instead of Show/Hide. What is better depends on how resource-heavy they are.
There's a better way to handle dealing with the frames that won't take up nearly as much memory. Dynamically creating the frames can be a very elegant solution. Here's how I've done it in the past.
On the form, add a property and a setter that handles the placement of it on the form:
TMyForm = class(TForm)
private
FCurrentFrame : TFrame;
procedure SetCurrentFrame(Value : TFrame);
public
property CurrentFrame : TFrame read FCurrentFrame write SetCurrentFrame;
end;
procedure TMyForm.SetCurrentFrame(Value : TFrame)
begin
if Value <> FCurrentFrame then
begin
if assigned(FCurrentFrame) then
FreeAndNil(FCurrentFrame);
FCurrentFrame := Value;
if assigned(FCurrentFrame) then
begin
FCurrentFrame.Parent := Self; // Or, say a TPanel or other container!
FCurrentFrame.Align := alClient;
end;
end;
end;
Then, to use it, you simply set the property to a created instance of the frame, for example in the OnCreate event:
MyFrame1.CurrentFrame := TSomeFrame.Create(nil);
If you want to get rid of the frame, simply assign nil
to the CurrentFrame property:
MYFrame1.CurrentFrame := nil;
It works extremely well.
I have a word for you : TFrameStack. Simply what the name suggests.
It has a few methods: PushFrame(AFrame), PopFrame, PopToTop(AFrame), PopToTop(Index), and a few Properties: StackTop; Frames[Index: Integer]; Count;
The Frame at StackTop is the visible one. When doing ops like Back/Previous you don't need to know what frame was before the current one :) When creating the Frame you can create and push it in one go FrameStack.Push(TAFrame.Create) etc, which creates it calls the BeforeShow proc and makes it visible, returning its index in the stack :)
But it does rely heavily on Inheriting your frames from a common ancestor. These frames all (in my Case) have procedures: BeforeShow; BeforeFree; BeforeHide; BeforeVisible. These are called by the FrameStack Object during push, pop and top;
From your main form you just need to access FrameStack.Stacktop.whatever. I made my Stack a global :) so it's really easy to access from additional dialogs/windows etc.
Also don't forget to create a Free method override to free all the frames ( if the owner is nil) in the stack when the app is shut down - another advantage you don't need to track them explicitly:)
It took only a small amount of work to create the TFrameStack List object. And in my app work like a dream.
Timbo
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