We are developing a Web API RESTful service to provide access to common data to all the applications of our enterprise. To help we will also publish a Client API that encapsulate all the HttpClient details and provides a strongly-typed access to the data.
Our goal is to start small and progressively add features, while still keeping backwards compatibility with already deployed versions of the client API (compatibility with the clients of the same Major version)
While talking about the design, our team just had a very long discussion about whether or not we should share types between the server and the client (for instance via versionned NuGet packages that both server and client would depend on), and ended up with pros and cons ... and we do not manage to decide one way or another.
Pros
Cons
Pros
Cons
There seems to be a 50/50 preference for each solution in our team.
I personally have a preference for the second option, because I believe RESt is all about decoupling, and decoupling means the client should not care about how the server side is implemented (which types, or whether it is a .NET app anyway) but wish we could get rid of the possible duplication, maybe thanks to code generation or something like that, but could not find any guidance on the subject
Are there other pros and cons to sharing types between client and server ?
If we do not share them, are there ways to lower the maintenance costs when trying to keep client model and server model in sync ?
APIs are broadly accepted and used in web applications. There are four principal types of API commonly used in web-based applications: public, partner, private and composite.
Composite APIs – It is a type of APIs that combines different data and services.
There are four widely agreed-upon types of web APIs: open APIs, partner APIs, internal APIs, and composite APIs.
I would argue that if you are not careful, the second option could end up being less RESTful than the first. REST is less about de-coupling and more about managing and focusing the coupling between client and server.
In a restful system you know the coupling between client and server lies in the media type definitions and the link relation definitions.
In both options, you are effectively sharing types between the client and the server. In the first option this sharing is explicit via a concrete implementation that could be managed as a nuget package and versioned independently of client and server.
In the second option you have two implementations of the shared types. However, I'm guessing you are not planning on defining a media type that explicitly defines what the properties of those types are. Therefore you have no single source of truth, you have nothing to define what the data contract between client and server is. How do you know when you are going to make a change that will break a client? At least with a shared library you can know that the server is now using version 1.4.7 of the shared types and the client is using 1.3.9. You can use semantic versioning on the shared type library to know when you are making a breaking change that will force the client to update.
With the second option, you have a client and a secer that will be independently versioned and it will be much harder to keep track of whether there are breaking changes between the two versions.
Explict Media types are always the best way to capture the contracts and version the contracts between HTTP clients and servers. However, if you don't want to go there, then the shared nuget library is the best next step because you are isolating the part of the system that is shared from the client and server implementations. This is one of the key objectives of REST. The fact that you are actually sharing an implementation library of that shared contract only affects consumers live on other platforms that can't consume that library.
I coined the term Web Pack
a few years ago to describe this idea of using a shared nuget package to contain the shared coupling. I wrote a few articles here and here on the subject.
We had a similar discussion -- with similar pros and cons -- and we took a hybrid approach. We shared an assembly between the client and the server, but only shared interfaces. Then we created classes based on the interfaces on the client side. The advantage was that the actual objects on the client and the server could change independently.
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