I have read a number of forums posts and blog "tutorials" and all of the contain comments that they are out of date or don't work.
How does one setup Xcode to work with Arduino, installing a template etc ?
Has anyone been successful with this ?
The Swift for Arduino IDE for allows you to write embedded programs using a light-weight version of Swift, suitable for microcontrollers. Drag and drop snippets for fast and fun coding!
Almost without exception the whole of the C/C++ language is available on the Arduino but any program will need to interact with the user an/or external hardware hence the Arduino extensions.
This document explains how to install the Arduino Software (IDE) on macOS machines.
People are starting to get there. I've had the same problem for the longest time and I've finally managed to get it to work on XCode 3.2
See here for Project Templates for XCode3.2: https://github.com/timknapen/Arduino-With-XCode And here for Project Templates for XCode4: http://sites.google.com/site/vilorei/arduino/20--arduino-makefile-for-xcode/20b--xcode-4
I haven't tested the XCode4 project templates myself.
You can use a makefile to build arduino code and call that makefile from xcode examples being here http://mjo.tc/atelier/2009/02/arduino-cli.html and https://wiki.archlinux.org/index.php/Arduino
I hope this helps.
New and improve Xcode project for Arduino and chipKIT, mpideXcode now with code-sense and click-to-error and other niceties! For a template, check embedXcode. As at today, both support Arduino 0023, Arduino 1.0, chipKIT 0023. Wiring 1.0 is on the pipes.
Check documentation and code
Xcode specialists are welcomed!
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