So I am trying to refactor my listView logic. Basically my ListView has become cumbersome with the UI logic , so I decided, why not move certain parts of the UI logic to another class
This is my code ListPage.dart
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter/widgets.dart';
import 'package:sample_flutter_works/ListTextArea.dart';
import 'package:sample_flutter_works/Model.dart';
import 'dart:convert';
import 'package:sample_flutter_works/RefreshTableContainer.dart';
class ListPage extends StatefulWidget {
@override
MyListPage createState() => MyListPage();
}
class MyListPage extends State<ListPage> {
MessageList messageList;
List<int> viewTimeInfo;
ScrollController _controller;
_scrollListener() {
}
@override
void initState() {
super.initState();
SystemChrome.setPreferredOrientations(
[DeviceOrientation.portraitUp, DeviceOrientation.portraitDown]);
_controller = ScrollController();
_controller.addListener(_scrollListener);
loadMessages(
completionBlock: (dataSet) => {
setState(() {
messageList = dataSet;
})
});
}
void loadMessages({completionBlock}) async {
var jsonString = await rootBundle.loadString('assets/Chat.json');
final jsonResponse = json.decode(jsonString);
if (jsonResponse != null) {
completionBlock(MessageList.fromJSON(jsonResponse));
} else {
completionBlock(null);
}
}
Widget listLayout() {
return ListView.separated(
padding: const EdgeInsets.all(8.0),
itemCount: (messageList != null && messageList.msgList != null)
? messageList.msgList.length
: 0,
separatorBuilder: (context, index) => Divider(
color: Colors.black,
height: 4.0,
),
itemBuilder: (BuildContext context, int index) {
var msgValToSend =
(messageList != null && messageList.msgList != null)
? messageList.msgList[index]
: null;
return Stack(
children: <Widget>[
IntrinsicHeight(
child: Row(
children: <Widget>[
getTheImageLayout(msgValToSend),
new ListTextArea(
msg: msgValToSend,
didTapOnTextArea: tappedOnTextArea,
visibilityCheck: checkForVisibility)
],
),
)
],
);
});
}
tappedOnTextArea(Message msg) {
var viewedInfo = this.viewTimeInfo;
if (viewedInfo != null) {
var indexOfTappedElement = viewedInfo.indexOf(msg.messageID);
if (indexOfTappedElement != null && indexOfTappedElement != -1) {
viewedInfo.removeAt(indexOfTappedElement);
} else {
viewedInfo.add(msg.messageID);
}
} else {
viewedInfo = [msg.messageID];
}
setState(() {
viewTimeInfo = viewedInfo;
});
}
checkForVisibility(bool _visible, Message msg) {
if (msg != null && this.viewTimeInfo != null) {
var checkForIndex = this.viewTimeInfo.indexOf(msg.messageID);
if (checkForIndex != null && checkForIndex != -1) {
_visible = true;
}
}
}
Widget getTheImageLayout(Message msg) {
return Expanded(
flex: 2,
child: Align(
alignment: Alignment.topLeft,
child: Padding(
padding: EdgeInsets.fromLTRB(5, 2.5, 0, 0),
child: Container(
color: Colors.red,
height: 50,
child: Row(
children: <Widget>[
userImageView(msg),
],
)),
)));
}
Widget userImageView(Message msg) {
return Expanded(
flex: 8,
child: Align(
alignment: Alignment.centerLeft,
child: Container(
width: 40.0,
height: 40.0,
decoration:
BoxDecoration(shape: BoxShape.circle, color: Colors.green),
child: ClipOval(
child: Image.network(
(msg.msgUser.userPicUrl != null)
? msg.msgUser.userPicUrl
: 'https://picsum.photos/250?image=9',
fit: BoxFit.fill,
),
))));
}
Future<void> refreshTheChatTable() async {
print(" This is where the logic of pulll 2 refresh must be written ");
loadMessages(
completionBlock: (dataSet) => {
setState(() {
messageList = dataSet;
})
});
}
@override
Widget build(BuildContext context) {
return new RefreshTableContainer(
listLayout: listLayout(),
pull2RefreshAction: refreshTheChatTable,
);
}
}
ListTextArea.dart
import 'package:flutter/material.dart';
import 'package:flutter/widgets.dart';
import 'package:sample_flutter_works/Model.dart';
class ListTextArea extends StatelessWidget {
Message msg;
Function didTapOnTextArea;
Function visibilityCheck;
ListTextArea({
this.msg,
this.didTapOnTextArea,
this.visibilityCheck
});
@override
Widget build(BuildContext context) {
return Expanded(
flex: 8,
child: GestureDetector(
onTap: didTapOnTextArea(msg),
child: Padding(
padding: EdgeInsets.fromLTRB(0, 2.5, 10, 0),
child: Column(
children: getChildWidgetArray(msg) ,
),
),
));
}
List<Widget> getChildWidgetArray(Message msg) {
var elementalArray = [
Align(
alignment: Alignment.topLeft,
child: Text(
(msg != null) ? msg.msgContent.content : "Data Loading",
style: TextStyle(
background: Paint()..color = Colors.orange,
),
),
),
Spacer(), // Defaults to a flex of one.
Align(
alignment: Alignment.bottomRight,
child: Text(
'Date of sending',
textDirection: TextDirection.rtl,
style: TextStyle(
background: Paint()..color = Colors.blue,
),
),
)
];
var _visible = false;
visibilityCheck(_visible,msg);
var timeInfo = AnimatedOpacity (
opacity: _visible ? 1.0 : 0.0,
duration: Duration(milliseconds: 500),
child: Align(
child: _visible ? (Align(alignment: Alignment.topLeft,child:Column(children: <Widget>[Text("Last Read :" + (msg.msgTimeInfo.lastReadInfo)),
Text("Delievered :" + (msg.msgTimeInfo.deliveredInfo))],))): null));
elementalArray.add(timeInfo);
return elementalArray;
}
}
The error is as follows:
What I am trying to do ( or had done earlier on when the entire code was in ListPage.dart ) was dynamically calculated cells in a listView, each cell responding to a tap action that shows in more data. I don't understand what I did wrong here at all.
I called the setState in init but inside a callback function. The statelesswidget ListTextArea will not handle the state at all, but returns the tapAction to the StateFulWidget ListPage.dart.
So why am I getting this error. Any insights would be helpful.
To Solve setState() or markNeedsBuild called during build A vertical renderflex overflowed Error You just need to use a call back function. Because Should be setState method call before the build method had completed the process of building the widgets and thats why you are facing this error.
setState method Null safety Notify the framework that the internal state of this object has changed. Whenever you change the internal state of a State object, make the change in a function that you pass to setState: setState(() { _myState = newValue; }); The provided callback is immediately called synchronously.
In my case, the error occurred when I was setting the state before build was complete, so, I deferred it to the next tick and it worked.
previously
myFunction()
New
Future.delayed(Duration.zero, () async {
myFunction();
});
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