So if we want to stretch only parts of an image, be it a regular image or a background image, we use the following settings in layout editor:
How do you set those programmatically?
I'm using Xcode 7.2.1
You can set the stretch specifics by making use of the UIImage
method .resizableImageWithCapInsets(_:UIEdgeInsets, resizingMode: UIImageResizingMode)
.
Declaration
func resizableImageWithCapInsets(capInsets: UIEdgeInsets, resizingMode: UIImageResizingMode) -> UIImage
Description
Creates and returns a new image object with the specified cap insets and options.
A new image object with the specified cap insets and resizing mode.
Parameters
capInsets
: The values to use for the cap insets.
resizingMode
: The mode with which the interior of the image is resized.
As an example, let's try to---programmatically---stretch my (current) profile picture along its width, precisely at my right leg (left side from viewing point of view), and leave the rest of the image with its original proportions. This could be comparable to stretching the width of some button texture to the size of its content.
First, let's load our original image foo.png
as an UIImage
object:
let foo = UIImage(named: "foo.png") // 328 x 328
Now, using .resizableImageWithCapInsets(_:UIEdgeInsets, resizingMode: UIImageResizingMode)
, we'll define another UIImage
instance, with specified cap insets (to the middle of my right leg), and set resizing mode to .Stretch
:
/* middle of right leg at ~ |-> 0.48: LEG :0.52 <-| along
image width (for width normalized to 1.0) */
let fooWidth = foo?.size.width ?? 0
let leftCapInset = 0.48*fooWidth
let rightCapInset = fooWidth-leftCapInset // = 0.52*fooWidth
let bar = UIEdgeInsets(top: 0, left: leftCapInset, bottom: 0, right: rightCapInset)
let fooWithInsets = foo?.resizableImageWithCapInsets(bar, resizingMode: .Stretch) ?? UIImage()
Note that 0.48
literal above corresponds to the value you enter for X
in the interface builder, as shown in the image in your question above (or as described in detail in the link provided by matt).
Moving on, we finally place the image with cap insets in an UIImageView
, and let the width of this image view be larger than the width of the image
/* put 'fooWithInsets' in an imageView.
as per default, frame will cover 'foo.png' size */
let imageView = UIImageView(image: fooWithInsets)
/* expand frame width, 328 -> 600 */
imageView.frame = CGRect(x: 0, y: 0, width: 600, height: 328)
The resulting view stretches the original image as specified, yielding an unproportionally long leg.
Now, as long as the frame of the image has 1:1
width:height
proportions (328:328
), stretching will be uniform, as if only fitting any image to a smaller/larger frame. For any frame with width
values larger than the height
(a:1
, ratio, a>1
), the leg will begin to stretch unproportionally.
X
, width
, Y
and height
stretching properties in the Interface BuilderFinally, to thoroughly actually answer your question (which we've really only done implicitly above), we can make use of the detailed explanation of the X
, width
, Y
and height
Interface Builder stretching properties in the link provided by matt, to construct our own UIImage
extension using (apparently) the same properties, translated to cap insets in the extension:
extension UIImage {
func resizableImageWithStretchingProperties(
X X: CGFloat, width widthProportion: CGFloat,
Y: CGFloat, height heightProportion: CGFloat) -> UIImage {
let selfWidth = self.size.width
let selfHeight = self.size.height
// insets along width
let leftCapInset = X*selfWidth*(1-widthProportion)
let rightCapInset = (1-X)*selfWidth*(1-widthProportion)
// insets along height
let topCapInset = Y*selfHeight*(1-heightProportion)
let bottomCapInset = (1-Y)*selfHeight*(1-heightProportion)
return self.resizableImageWithCapInsets(
UIEdgeInsets(top: topCapInset, left: leftCapInset,
bottom: bottomCapInset, right: rightCapInset),
resizingMode: .Stretch)
}
}
Using this extension, we can achieve the same horizontal stretching of foo.png
as above, as follows:
let foo = UIImage(named: "foo.png") // 328 x 328
let fooWithInsets = foo?.resizableImageWithStretchingProperties(
X: 0.48, width: 0, Y: 0, height: 0) ?? UIImage()
let imageView = UIImageView(image: fooWithInsets)
imageView.frame = CGRect(x: 0, y: 0, width: 600, height: 328)
Extending our example: stretching width as well as height
Now, say we want to stretch my right leg as above (along width), but in addition also my hands and left leg along the height of the image. We control this by using the Y
property in the extension above:
let foo = UIImage(named: "foo.png") // 328 x 328
let fooWithInsets = foo?.resizableImageWithStretchingProperties(
X: 0.48, width: 0, Y: 0.45, height: 0) ?? UIImage()
let imageView = UIImageView(image: fooWithInsets)
imageView.frame = CGRect(x: 0, y: 0, width: 500, height: 500)
Yielding the following stretched image:
The extension obviously allows for a more versatile use of the cap inset stretching (comparable versatility as using the Interface Builder), but note that the extension, in its current form, does not include any user input validation, so it's up to the caller to use arguments in the correct ranges.
Finally, a relevant note for any operations covering images and their coordinates:
Note: Image coordinate axes
x
(width) andy
(height) run asx (width): left to right (as expected) y (height): top to bottom (don't miss this!)
If you love us? You can donate to us via Paypal or buy me a coffee so we can maintain and grow! Thank you!
Donate Us With