I use the below code to set styles of myCanvas
, but I am not able to set fillStyle
. Yet, strokeStyle
and lineWidth
is working fine. Could anyone please help with this?
Init()
{
var can = byId('myCanvas');
// get it's context
hdc = can.getContext('2d');
hdc.strokeStyle = 'red';
hdc.lineWidth = 2;
// Fill the path
hdc.fillStyle = "#9ea7b8";
hdc.opacity = 0.2;
hdc.fill();
}
// And call the drawPoly function with coordinates.
function drawPoly(coOrdStr) {
var canvas = byId('myCanvas');
hdc.clearRect(0, 0, canvas.width, canvas.height);
var mCoords = coOrdStr.split(',');
var i, n;
n = mCoords.length;
hdc.beginPath();
hdc.moveTo(mCoords[0], mCoords[1]);
for (i = 2; i < n; i += 2) {
hdc.lineTo(mCoords[i], mCoords[i + 1]);
}
hdc.lineTo(mCoords[0], mCoords[1]);
hdc.stroke();
}
You can change the opacity of new drawings by setting the globalAlpha to a value between 0.00 (fully transparent) and 1.00 (fully opaque). The default globalAlpha is 1.00 (fully opaque). Existing drawings are not affected by globalAlpha .
The fill() method in HTML canvas is used to fill the current drawing path. The default is black. The <canvas> element allows you to draw graphics on a web page using JavaScript. Every canvas has two elements that describes the height and width of the canvas i.e. height and width respectively.
Init()
{
var can = document.getElementById('myCanvas');
h = parseInt(document.getElementById("myCanvas").getAttribute("height"));
w=parseInt(document.getElementById("myCanvas").getAttribute("width"));
// get it's context
hdc = can.getContext('2d');
hdc.strokeStyle = 'red';
hdc.lineWidth = 2;
// Fill the path
hdc.fillStyle = "#9ea7b8";
hdc.fillRect(0,0,w,h);
can.style.opacity = '0.2';
}
Be careful that style.height
or style.width
will not work with canvas.
Style / CSS:
<style>#myCanvas { background-color: rgba(158, 167, 184, 0.2); }</style>
jQuery:
$('#myCanvas').css('background-color', 'rgba(158, 167, 184, 0.2)');
JavaScript:
document.getElementById("myCanvas").style.backgroundColor = 'rgba(158, 167, 184, 0.2)';
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