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Server-side verification of Google Play In-app billing version 3 purchase

I'm unable to find a straight answer as to how I verify an in-app billing purchase on the server before making downloadable content available to the user.

I use in app-billing version 3. I purchase managed products using code based on the IabHelper class from the TrivialDrive sample code. Everything is fine and dandy and the purchase is successfully completed, I get a full Purchase object back and the following original JSON data:

{     "orderId":"12999763169054705758.1364365967744519",     "packageName":"my package name",     "productId":"77",     "purchaseTime":1366217534000,     "purchaseState":0,     "purchaseToken":"utfwimslnrrwvglktizikdcd.AO-J1OwZ4l5oXz_3d2SAWAAUgFE3QErKoyIX8WuSEnBW26ntsyDmlLgoUd5lshqIY2p2LnlV4tpH4NITB4mJMX98sCtZizH7wGf6Izw3tfW_GflJDKFyb-g" } 

As I understand it I need to pass the purchaseToken and something I see referred to as a signature to the server. The server then use a private key to verify the purchase. Is this correct? If so, where do I get the signature from and is there really no decent documentation concerning server-side verification of a purchase?

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britzl Avatar asked Apr 17 '13 18:04

britzl


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What does Google Play in-app billing API version is less than 3 mean?

Usually the BILLING_UNAVAILABLE error means that your Android device is running an unsupported version of Android or Play services. Other things to check when you get this error: Are you logged in to the correct Google Account on the device/emulator? Try logging out and logging back in.


2 Answers

where do I get the signature from ? 

Have a look at official docs,

It says that inside your onActivityResult() method you can get following data as shown in example,

    @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) {     if (requestCode == 1001) {                  int responseCode = data.getIntExtra("RESPONSE_CODE", 0);       String purchaseData = data.getStringExtra("INAPP_PURCHASE_DATA");       String dataSignature = data.getStringExtra("INAPP_DATA_SIGNATURE");//this is the signature which you want        if (resultCode == RESULT_OK) {          try {             JSONObject jo = new JSONObject(purchaseData);//this is the JSONObject which you have included in Your Question right now             String sku = jo.getString("productId");             String purchaseToken = jo.getString("purchaseToken");            //you need to send sku and purchaseToken to server for verification           }           catch (JSONException e) {              alert("Failed to parse purchase data.");              e.printStackTrace();           }       }    } } 

For verification on server end, Have a look at official docs

As mentioned earlier, client app will send sku and purchaseToken to server API. Server will have to receive those values and will have to perform check with android publish api to verify purchase:

Server may call following GET request by adding necessary parameters:

https://www.googleapis.com/androidpublisher/v2/applications/packageName/purchases/products/productId/tokens/token

here,
packageName = packageName of the client app
productId = sku received from client app
token = purchaseToken received from client app

It will result into a JSONObject response as mentioned format:

{   "kind": "androidpublisher#productPurchase",   "purchaseTimeMillis": long,   "purchaseState": integer,   "consumptionState": integer,   "developerPayload": string,   "orderId": string,   "purchaseType": integer } 

here, purchaseState = 0 means valid purchase

I hope it will be helpful !!

like image 154
Mehul Joisar Avatar answered Sep 28 '22 01:09

Mehul Joisar


My small contribution to reduce fraud in in-app purchases

Signature verification on an external server, on your Android code :

verifySignatureOnServer()

  private boolean verifySignatureOnServer(String data, String signature) {         String retFromServer = "";         URL url;         HttpsURLConnection urlConnection = null;         try {             String urlStr = "https://www.example.com/verify.php?data=" + URLEncoder.encode(data, "UTF-8") + "&signature=" + URLEncoder.encode(signature, "UTF-8");              url = new URL(urlStr);             urlConnection = (HttpsURLConnection) url.openConnection();             InputStream in = urlConnection.getInputStream();             InputStreamReader inRead = new InputStreamReader(in);             retFromServer = convertStreamToString(inRead);          } catch (IOException e) {             e.printStackTrace();         } finally {             if (urlConnection != null) {                 urlConnection.disconnect();             }         }          return retFromServer.equals("good");     } 

convertStreamToString()

 private static String convertStreamToString(java.io.InputStreamReader is) {         java.util.Scanner s = new java.util.Scanner(is).useDelimiter("\\A");         return s.hasNext() ? s.next() : "";     } 

verify.php on the root directory of web hosting

<?php // get data param $data = $_GET['data'];  // get signature param $signature = $_GET['signature'];  // get key $key_64 = ".... put here the base64 encoded pub key from google play console , all in one row !! ....";    $key =  "-----BEGIN PUBLIC KEY-----\n".         chunk_split($key_64, 64,"\n").        '-----END PUBLIC KEY-----';    //using PHP to create an RSA key $key = openssl_get_publickey($key);   // state whether signature is okay or not $ok = openssl_verify($data, base64_decode($signature), $key, OPENSSL_ALGO_SHA1); if ($ok == 1) {     echo "good"; } elseif ($ok == 0) {     echo "bad"; } else {     die ("fault, error checking signature"); }  // free the key from memory openssl_free_key($key);  ?> 

NOTES:

  • You should encrypt the URL in your java code, if not the URL can be found easy with a simple text search in your decompressed app apk

  • Also better to change php file name, url arguments, good/bad reponses to something with no sense.

  • verifySignatureOnServer() should be run in a separated thread if not a network on main thread exception will be thrown.

Hope it will help ...

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from56 Avatar answered Sep 27 '22 23:09

from56