I'm trying to hack a client together in C++ using Google's Protocol Buffers and boost::asio.
My problem is that I don't know how I can feed the protobuf message to asio. What I have is this:
// set up *sock - works
PlayerInfo info;
info.set_name(name);
// other stuff
Now I know that the following is wrong, but I'll post it anyways:
size_t request_length = info.ByteSize();
boost::asio::write(*sock, boost::asio::buffer(info, request_length));
I got as far as that I know that I have to pack my message differently into the buffer - but how?
Generally speaking, I'm having a hard time figuring out how boost::asio works. There are some tutorials, but they normally just cover sending standard data formats such as ints, which works out-of-the-box. I figured that my problem is serialization, but on the other hand I learned that protobuf should do this for me... and now I'm confused ;)
Thanks for your help!
--> Daniel Gehriger provided the solution, thanks a lot!
I've just started using Google Protocol Buffers (protobuf) and also had problems sending (and receiving) messages over a computer network.
In contrast to the Java API, the C++ API does not have a writeDelimitedTo
method to send a protobuf message with a delimiter.
Without a delimiter we also have to send the size of the message, to be able to de-serialize it at the receive endpoint.
The C++ API offers the class ::google::protobuf::io::CodedOutputStream
, defined in the header file google/protobuf/io/coded_stream.h
.
The following source code demonstrates how-to send a delimited protobuf message via Boost.Asio over the wire. The example uses UDP. Since I haven't found a working example on the WWW, I share it here.
#include "boost/asio.hpp"
#include "google/protobuf/io/coded_stream.h"
#include "google/protobuf/io/zero_copy_stream_impl.h"
using ::boost::asio::ip::udp;
int main() {
PlayerInfo message;
message.set_name("Player 1");
// ...
const boost::asio::ip::address_v4 kIpAddress = boost::asio::ip::address_v4::loopback();
const unsigned short kPortNumber = 65535;
try {
boost::asio::io_service io_service;
udp::socket socket(io_service, boost::asio::ip::udp::v4());
udp::endpoint endpoint(kIpAddress, kPortNumber);
boost::system::error_code error;
boost::asio::streambuf stream_buffer;
std::ostream output_stream(&stream_buffer);
{
::google::protobuf::io::OstreamOutputStream raw_output_stream(&output_stream);
::google::protobuf::io::CodedOutputStream coded_output_stream(&raw_output_stream);
coded_output_stream.WriteVarint32(message.ByteSize());
message.SerializeToCodedStream(&coded_output_stream);
// IMPORTANT: In order to flush a CodedOutputStream it has to be deleted,
// otherwise a 0 bytes package is send over the wire.
}
}
size_t len = socket.send_to(stream_buffer.data(), endpoint, 0, error);
if (error && error != boost::asio::error::message_size) {
throw boost::system::system_error(error);
}
std::cout << "Sent " << len << " bytes data to " << kIpAddress.to_string() << "." << std::endl;
} catch (const std::exception& ex) {
std::cerr << ex.what() << std::endl;
}
While writing this article, I've also discovered the following two questions:
Both are related to this question and also contain (partial) answers. I hope my answer may be useful anyway.
I don't know much about Google's Protocol buffer, but try the following:
PlayerInfo info;
info.set_name(name);
// ...
boost::asio::streambuf b;
std::ostream os(&b);
info.SerializeToOstream(&os);
boost::asio::write(*sock, b);
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