I am using this code to send notification message by C# with GCM, using Winforms, Webforms, whatever. Now I want to send to FCM (Firebase Cloud Messaging). Should I update my code? :
public class AndroidGCMPushNotification
{
public AndroidGCMPushNotification()
{
//
// TODO: Add constructor logic here
//
}
public string SendNotification(string deviceId, string message)
{
string SERVER_API_KEY = "server api key";
var SENDER_ID = "application number";
var value = message;
WebRequest tRequest;
tRequest = WebRequest.Create("https://android.googleapis.com/gcm/send");
tRequest.Method = "post";
tRequest.ContentType = " application/x-www-form-urlencoded;charset=UTF-8";
tRequest.Headers.Add(string.Format("Authorization: key={0}", SERVER_API_KEY));
tRequest.Headers.Add(string.Format("Sender: id={0}", SENDER_ID));
string postData = "collapse_key=score_update&time_to_live=108&delay_while_idle=1&data.message=" + value + "&data.time=" + System.DateTime.Now.ToString() + "®istration_id=" + deviceId + "";
Console.WriteLine(postData);
Byte[] byteArray = Encoding.UTF8.GetBytes(postData);
tRequest.ContentLength = byteArray.Length;
Stream dataStream = tRequest.GetRequestStream();
dataStream.Write(byteArray, 0, byteArray.Length);
dataStream.Close();
WebResponse tResponse = tRequest.GetResponse();
dataStream = tResponse.GetResponseStream();
StreamReader tReader = new StreamReader(dataStream);
String sResponseFromServer = tReader.ReadToEnd();
tReader.Close();
dataStream.Close();
tResponse.Close();
return sResponseFromServer;
}
}
but the GCM was changed to FCM. Is this same code to send the notification? Where can I find the SERVER_API_KEY? Is the same solution?
firebase cloud messaging with c#: working all .net platform (asp.net, .netmvc, .netcore)
WebRequest tRequest = WebRequest.Create("https://fcm.googleapis.com/fcm/send");
tRequest.Method = "post";
//serverKey - Key from Firebase cloud messaging server
tRequest.Headers.Add(string.Format("Authorization: key={0}", "AIXXXXXX...."));
//Sender Id - From firebase project setting
tRequest.Headers.Add(string.Format("Sender: id={0}", "XXXXX.."));
tRequest.ContentType = "application/json";
var payload = new
{
to = "e8EHtMwqsZY:APA91bFUktufXdsDLdXXXXXX..........XXXXXXXXXXXXXX",
priority = "high",
content_available = true,
notification = new
{
body = "Test",
title = "Test",
badge = 1
},
data = new
{
key1 = "value1",
key2 = "value2"
}
};
string postbody = JsonConvert.SerializeObject(payload).ToString();
Byte[] byteArray = Encoding.UTF8.GetBytes(postbody);
tRequest.ContentLength = byteArray.Length;
using (Stream dataStream = tRequest.GetRequestStream())
{
dataStream.Write(byteArray, 0, byteArray.Length);
using (WebResponse tResponse = tRequest.GetResponse())
{
using (Stream dataStreamResponse = tResponse.GetResponseStream())
{
if (dataStreamResponse != null) using (StreamReader tReader = new StreamReader(dataStreamResponse))
{
String sResponseFromServer = tReader.ReadToEnd();
//result.Response = sResponseFromServer;
}
}
}
}
Here is another approach of writing Notification Service inside ASP.Net REST API.
public async Task<bool> NotifyAsync(string to, string title, string body)
{
try
{
// Get the server key from FCM console
var serverKey = string.Format("key={0}", "Your server key - use app config");
// Get the sender id from FCM console
var senderId = string.Format("id={0}", "Your sender id - use app config");
var data = new
{
to, // Recipient device token
notification = new { title, body }
};
// Using Newtonsoft.Json
var jsonBody = JsonConvert.SerializeObject(data);
using (var httpRequest = new HttpRequestMessage(HttpMethod.Post, "https://fcm.googleapis.com/fcm/send"))
{
httpRequest.Headers.TryAddWithoutValidation("Authorization", serverKey);
httpRequest.Headers.TryAddWithoutValidation("Sender", senderId);
httpRequest.Content = new StringContent(jsonBody, Encoding.UTF8, "application/json");
using (var httpClient = new HttpClient())
{
var result = await httpClient.SendAsync(httpRequest);
if (result.IsSuccessStatusCode)
{
return true;
}
else
{
// Use result.StatusCode to handle failure
// Your custom error handler here
_logger.LogError($"Error sending notification. Status Code: {result.StatusCode}");
}
}
}
}
catch (Exception ex)
{
_logger.LogError($"Exception thrown in Notify Service: {ex}");
}
return false;
}
References:
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
I have posted this answer as this question was viewed most and this server side code was written in VS 2015 in C# for sending push notification either single device based on device id or subscribed topic to Xamarin Android app
public class FCMPushNotification
{
public FCMPushNotification()
{
// TODO: Add constructor logic here
}
public bool Successful
{
get;
set;
}
public string Response
{
get;
set;
}
public Exception Error
{
get;
set;
}
public FCMPushNotification SendNotification(string _title, string _message, string _topic)
{
FCMPushNotification result = new FCMPushNotification();
try
{
result.Successful = true;
result.Error = null;
// var value = message;
var requestUri = "https://fcm.googleapis.com/fcm/send";
WebRequest webRequest = WebRequest.Create(requestUri);
webRequest.Method = "POST";
webRequest.Headers.Add(string.Format("Authorization: key={0}", YOUR_FCM_SERVER_API_KEY));
webRequest.Headers.Add(string.Format("Sender: id={0}", YOUR_FCM_SENDER_ID));
webRequest.ContentType = "application/json";
var data = new
{
// to = YOUR_FCM_DEVICE_ID, // Uncoment this if you want to test for single device
to="/topics/"+_topic, // this is for topic
notification=new
{
title=_title,
body=_message,
//icon="myicon"
}
};
var serializer = new JavaScriptSerializer();
var json = serializer.Serialize(data);
Byte[] byteArray = Encoding.UTF8.GetBytes(json);
webRequest.ContentLength = byteArray.Length;
using (Stream dataStream = webRequest.GetRequestStream())
{
dataStream.Write(byteArray, 0, byteArray.Length);
using (WebResponse webResponse = webRequest.GetResponse())
{
using (Stream dataStreamResponse = webResponse.GetResponseStream())
{
using (StreamReader tReader = new StreamReader(dataStreamResponse))
{
String sResponseFromServer = tReader.ReadToEnd();
result.Response = sResponseFromServer;
}
}
}
}
}
catch(Exception ex)
{
result.Successful = false;
result.Response = null;
result.Error = ex;
}
return result;
}
}
and its uses
// start sending push notification to apps
FCMPushNotification fcmPush = new FCMPushNotification();
fcmPush.SendNotification("your notificatin title", "Your body message","news");
// end push notification
Yes, you should update your code to use Firebase Messaging interface. There's a GitHub Project for that here.
using Stimulsoft.Base.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Web;
namespace _WEBAPP
{
public class FireBasePush
{
private string FireBase_URL = "https://fcm.googleapis.com/fcm/send";
private string key_server;
public FireBasePush(String Key_Server)
{
this.key_server = Key_Server;
}
public dynamic SendPush(PushMessage message)
{
HttpWebRequest request = (HttpWebRequest)WebRequest.Create(FireBase_URL);
request.Method = "POST";
request.Headers.Add("Authorization", "key=" + this.key_server);
request.ContentType = "application/json";
string json = JsonConvert.SerializeObject(message);
//json = json.Replace("content_available", "content-available");
byte[] byteArray = Encoding.UTF8.GetBytes(json);
request.ContentLength = byteArray.Length;
Stream dataStream = request.GetRequestStream();
dataStream.Write(byteArray, 0, byteArray.Length);
dataStream.Close();
HttpWebResponse respuesta = (HttpWebResponse)request.GetResponse();
if (respuesta.StatusCode == HttpStatusCode.Accepted || respuesta.StatusCode == HttpStatusCode.OK || respuesta.StatusCode == HttpStatusCode.Created)
{
StreamReader read = new StreamReader(respuesta.GetResponseStream());
String result = read.ReadToEnd();
read.Close();
respuesta.Close();
dynamic stuff = JsonConvert.DeserializeObject(result);
return stuff;
}
else
{
throw new Exception("Ocurrio un error al obtener la respuesta del servidor: " + respuesta.StatusCode);
}
}
}
public class PushMessage
{
private string _to;
private PushMessageData _notification;
private dynamic _data;
private dynamic _click_action;
public dynamic data
{
get { return _data; }
set { _data = value; }
}
public string to
{
get { return _to; }
set { _to = value; }
}
public PushMessageData notification
{
get { return _notification; }
set { _notification = value; }
}
public dynamic click_action
{
get
{
return _click_action;
}
set
{
_click_action = value;
}
}
}
public class PushMessageData
{
private string _title;
private string _text;
private string _sound = "default";
//private dynamic _content_available;
private string _click_action;
public string sound
{
get { return _sound; }
set { _sound = value; }
}
public string title
{
get { return _title; }
set { _title = value; }
}
public string text
{
get { return _text; }
set { _text = value; }
}
public string click_action
{
get
{
return _click_action;
}
set
{
_click_action = value;
}
}
}
}
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