I can't figure out to send byte array while being connected to server on Debian. Is there any alternative to sending string via client.write()
? I tried client.write(new Buffer("something"))
but this gives Invalid data
error. Here is my code:
var net = require('net');
function ModernBuffer(buffer) { // custom buffer class
this.buffer = new ArrayBuffer(buffer.length);
this.byteLength = this.buffer.byteLength;
console.log('ModernBuffer.ByteLength: ' + this.byteLength);
var Uint16View = new Uint16Array(this.buffer, 0, 1);
for (var i=0; i<Uint16View.length; i++) {
Uint16View[i] = buffer[i];
console.log("Entry " + i + ": " + Uint16View[i]);
}
}
var client = net.connect({ host: 'someIp.pl', port: 7171 }, function () { // this IP is not important until I figure out how to send correct bytes
console.log('Server: connected');
var bytes = Array(6); // array of bytes to be send
bytes[0] = 0x4;
bytes[1] = 0x0;
bytes[2] = 0xFF;
bytes[3] = 0x01;
bytes[4] = 0x20;
bytes[5] = 0x0;
function ab2str(buf) { // First ArrayBuffer to string function...(gives me 4 bytes instead of 6 at the end
return String.fromCharCode.apply(null, new Int8Array(buf));
}
function strFromUtf8Ab(ab) { // that gives me 0 bytes!
return decodeURIComponent(escape(String.fromCharCode.apply(null, ab)));
}
sendBuffer = new ArrayBuffer(6);
intView8 = new Int8Array(sendBuffer);
var str = "";
for(var i = 0; i < intView8.length; i++) {
intView8[i] = bytes[i];
console.log("Intview length: " + intView8.length + " | Entry [" + i + "]: " + intView8[i]);
}
//var sendMsg = ab2str(sendBuffer); 4 bytes instead of 6...
//var sendMsg = strFromUtf8Ab(sendBuffer); 0 bytes instead of 6...
var binaryString = '';
var bytes = Array(6);
bytes[0] = 0x4;
bytes[1] = 0x0;
bytes[2] = 0xFF;
bytes[3] = 0x01;
bytes[4] = 0x20;
bytes[5] = 0x0;
var length = bytes.length;
// another try to convert bytes to string - gives me 7 instead of 6 and they are bad
for (var i = 0; i < length; i++) {
binaryString += String.fromCharCode(bytes[i]);
}
sendMsg = binaryString;
// test final string which is sent
t=[];
for(s=unescape(encodeURI(sendMsg)),i=0;i<s.length;++i)
t.push(s.charCodeAt(i));
console.log(t);
// end
client.write(sendMsg); // not important until I figure out how to send correct bytes
var server = net.createServer(function(c) { // test server to send bytes to test-client
console.log('server connected');
c.on('end', function() {
console.log('server disconnected');
});
c.write(sendMsg); // send bytes converted to string
});
server.listen(7654, function() {
console.log('server bound');
});
});
client.on('data', function(data) {
console.log('----- NEW -----');
modernBuffer = new ModernBuffer(data);
});
client.on('timeout', function () {
console.log('Server: timeout');
});
client.on('error', function(error) {
console.log('Server: error: ' + error);
});
client.on('end', function() {
console.log('Server: client disconnected');
});
I'm also running a client on Windows with same code except createServer part.
Debian:
root@ks203255:/home/kuzi/node# node app.js
Server słucha.
Server: connected
Intview length: 6 | Entry [0]: 4
Intview length: 6 | Entry [1]: 0
Intview length: 6 | Entry [2]: -1
Intview length: 6 | Entry [3]: 1
Intview length: 6 | Entry [4]: 32
Intview length: 6 | Entry [5]: 0
[ 4, 0, 195, 191, 1, 32, 0 ] <= final bytes instead of those /\ UP
server bound
Server: client disconnected
server connected
Windows:
C:\Users\Daniel>node app.js
Server słucha.
Server: connected
Intview length: 6 | Entry [0]: 4
Intview length: 6 | Entry [1]: 0
Intview length: 6 | Entry [2]: -1
Intview length: 6 | Entry [3]: 1
Intview length: 6 | Entry [4]: 32
Intview length: 6 | Entry [5]: 0
[ 4, 199, 191, 32 ] <= I'm showing only first 4 bytes but...
----- NEW -----
ModernBuffer.ByteLength: 7 <= you can see it's 7 instead of 6 and they are bad so I'm sure it's wrong
4, 0, 195, 191
Entry 0: 4
Help would be greatly appreciated.
JSON does not support that. Use Base64. That is your library supporting it, not JSON itself. The byte array wont be stored as byte array in the JSON, JSON is a text format meant to be human readable.
Buffer: In Node. js to manipulate a stream of binary data, the buffer module can be included in the code. However, the buffer is a global object in Node. js, hence it is not required to import it in code using the required method.
Node. js is a single-threaded, open-source, cross-platform runtime environment for building fast and scalable server-side and networking applications. It runs on the V8 JavaScript runtime engine, and it uses event-driven, non-blocking I/O architecture, which makes it efficient and suitable for real-time applications.
There's an example of a BufferStream class here, that can be used for turning buffers into readable streams.
The article has an example of piping a buffer stream through a response object, however, seeing as client.connect
returns a net.Socket
which implements duplex Stream, you should equally be able to pipe the buffer stream into your client
socket.
For example:
var buffer = new Buffer([0x4, 0xFF, 0x01, 0x20, 0x0]),
stream = new BufferStream(buffer),
client = net.connect({ host: 'someIp.pl', port: 7171 }, connected);
function connected() {
stream.pipe(client);
// do other things
}
Generally speaking, if you can stream something in Node, you probably should. It's a more elegant model and allows you to do some cool things.
Buffer didn't work for me because I had a custom class named exactly as node.js's one. This works:
testBuff = new Buffer([4, 0, -1, 1, 32, 0]);
client.write(testBuff);
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