I want to send the data in JSON over sockets in a server-client application written in C.
I am using json-c / libjson library for handling JSON data in C application.
By working on some of the tutorials I am able to create JSON object and able to parse it successfully.
Now I want to use the JSON data format for the communication of server-client.
Here is part of my server and client code
server.c
int main()
{
int listenfd = 0, connfd = 0; //related with the server
struct sockaddr_in serv_addr;
//json_object * jobj;
uint8_t buf[158], i;
memset(&buf, '0', sizeof(buf));
listenfd = socket(AF_INET, SOCK_STREAM, 0);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(8888);
bind(listenfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
printf("binding\n");
listen(listenfd, 5);
printf("listening\n");
connfd = accept(listenfd, (struct sockaddr*)NULL, NULL);
printf("Reading from client\n");
while ( (read(connfd, buf, 157)) > 0 )
{
for ( i = 0; i < 157; i++ )
//printf("%s\n", json_object_to_json_string(jobj));
//json_parse(jobj);
printf("%d\n", buf[i]);
}
return 0;
}
client.c
int main()
{
char* str;
int fd = 0;
struct sockaddr_in demoserverAddr;
fd = socket(AF_INET, SOCK_STREAM, 0);
if (fd < 0)
{
printf("Error : Could not create socket\n");
return 1;
}
else
{
demoserverAddr.sin_family = AF_INET;
demoserverAddr.sin_port = htons(8888);
demoserverAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
memset(demoserverAddr.sin_zero, '\0', sizeof(demoserverAddr.sin_zero));
}
if (connect(fd, (const struct sockaddr *)&demoserverAddr, sizeof(demoserverAddr)) < 0)
{
printf("ERROR connecting to server\n");
return 1;
}
/*Creating a json object*/
json_object *jobj = json_object_new_object();
/*Creating a json string*/
json_object *jstring = json_object_new_string("Joys of Programming");
/*Creating a json integer*/
json_object *jint = json_object_new_int(10);
/*Creating a json boolean*/
json_object *jboolean = json_object_new_boolean(1);
/*Creating a json double*/
json_object *jdouble = json_object_new_double(2.14);
/*Creating a json array*/
json_object *jarray = json_object_new_array();
/*Creating json strings*/
json_object *jstring1 = json_object_new_string("c");
json_object *jstring2 = json_object_new_string("c++");
json_object *jstring3 = json_object_new_string("php");
/*Adding the above created json strings to the array*/
json_object_array_add(jarray,jstring1);
json_object_array_add(jarray,jstring2);
json_object_array_add(jarray,jstring3);
/*Form the json object*/
/*Each of these is like a key value pair*/
json_object_object_add(jobj,"Site Name", jstring);
json_object_object_add(jobj,"Technical blog", jboolean);
json_object_object_add(jobj,"Average posts per day", jdouble);
json_object_object_add(jobj,"Number of posts", jint);
json_object_object_add(jobj,"Categories", jarray);
printf("Size of JSON object- %lu\n", sizeof(jobj));
printf("Size of JSON_TO_STRING- %lu,\n %s\n", sizeof(json_object_to_json_string(jobj)), json_object_to_json_string(jobj));
//printf("Size of string- %lu\n", sizeof(json_object_to_json_string(jobj)));
write(fd, json_object_to_json_string(jobj), 157);
printf("Written data\n");
return 0;
}
I want to send the json_object jobj from client to server. How to do this?
Some things that I tried:
When I use write(fd, jobj, sizeof(jobj))
, the client sends only 8 bytes and other characters are null when I receive data on server.
I am only able to send complete json_object jobj when I use write(fd, json_object_to_json_string(jobj), 157)
where 157 is the total number of characters in that jobj object.
On server side if I use read(connfd, jobj, sizeof(jobj))
then I only able to receive 8 bytes (on client side I am using write(fd, jobj, sizeof(jobj))
).
If I use the above server.c, I am able to receive complete JSON object (if I already know the number of characters in that object). But it is in raw format (receiving byte by byte).
How to send the complete json_object jobj from client side?
And how to receive the complete json_object jobj on server side?
Send JSON Data from the Client SideCreate a JavaScript object using the standard or literal syntax. Use JSON. stringify() to convert the JavaScript object into a JSON string. Send the URL-encoded JSON string to the server as part of the HTTP Request.
In the TCP/IP context, these terms are defined as follows: Server. A process that waits passively for requests from clients, processes the work specified, and returns the result to the client that originated the request. Client. A process that initiates a service request.
JsonSocket is a very easy way to send JSON over a socket using either TCP or UNIX sockets. JsonSocket uses a decorator pattern to expose extra methods and events on instances of net. Socket . These methods and events makes it straightforward to send bidirectional JSON messages of any kind and size.
1) jobj is a pointer, so when you use
write(fd, jobj, sizeof(jobj))
you're writing a pointer to that object, not that object.
3) Same as before.
Maybe you should try sending it with something like
if (write(fd, jobj, sizeof(*jobj)) == -1)
/* error handler /*
On the receive side, you should do a for loop, like
for (;;)
{
r = read(fd, jobj, SIZE);
if (r == -1)
/*error handler*/
if (r == 0)
break;
}
if you know the maximum SIZE of the json, or combine malloc() and realloc() otherwise
EDIT:
I did this, and now it works fine.
client.c
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <json/json.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
int main()
{
/* all previous code until
printf("Size of string- %lu\n", sizeof(json_object_to_json_string(jobj)))*/
char temp_buff[MAX_SIZE];
if (strcpy(temp_buff, json_object_to_json_string(jobj)) == NULL)
{
perror("strcpy");
return EXIT_FAILURE;
}
if (write(fd, temp_buff, strlen(temp_buff)) == -1)
{
perror("write");
return EXIT_FAILURE;
}
printf("Written data\n");
return EXIT_SUCCESS;
}
server.c
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <json/json.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
int main()
{
/* all previous code until
printf("Reading from client\n"); */
ssize_t r;
char buff[MAX_SIZE];
for (;;)
{
r = read(connfd, buff, MAX_SIZE);
if (r == -1)
{
perror("read");
return EXIT_FAILURE;
}
if (r == 0)
break;
printf("READ: %s\n", buff);
}
return EXIT_SUCCESS;
}
MAX_SIZE is a macro that specifies the maximum buffer length, set it as you wish.
Please next time paste ALL your code (including the #include ...
) and indent it properly.
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